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https://github.com/remarkablegames/phaser-jsx

📝 Use JSX in Phaser
https://github.com/remarkablegames/phaser-jsx

game javascript jsx library npm pacakge phaser react typescript ui

Last synced: 26 days ago
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📝 Use JSX in Phaser

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README

        

> [!NOTE]
> This package is under development so expect _breaking changes_ in future releases.

# phaser-jsx

[![NPM](https://nodei.co/npm/phaser-jsx.png)](https://nodei.co/npm/phaser-jsx/)

[![NPM version](https://img.shields.io/npm/v/phaser-jsx.svg)](https://www.npmjs.com/package/phaser-jsx)
[![build](https://github.com/remarkablegames/phaser-jsx/actions/workflows/build.yml/badge.svg)](https://github.com/remarkablegames/phaser-jsx/actions/workflows/build.yml)
[![codecov](https://codecov.io/gh/remarkablegames/phaser-jsx/graph/badge.svg?token=EZEOFDL9ME)](https://codecov.io/gh/remarkablegames/phaser-jsx)

📝 Use [JSX](https://facebook.github.io/jsx/) in [Phaser](https://phaser.io/).

### Examples

- [CodeSandbox](https://codesandbox.io/p/devbox/phaser-jsx-9ldp6n)
- [Replit](https://replit.com/@remarkablemark/phaser-jsx)
- [JSFiddle](https://jsfiddle.net/remarkablemark/dLhvuo42/)
- [Examples](https://github.com/remarkablegames/phaser-jsx/tree/master/examples)

## Quick Start

With JSX:

```jsx
// index.jsx
import Phaser from 'phaser';
import { Text, render } from 'phaser-jsx';

new Phaser.Game({
scene: {
create() {
render(, this);
},
},
});
```

Without JSX:

```js
// index.js
import Phaser from 'phaser';
import { jsx, render } from 'phaser-jsx';

new Phaser.Game({
scene: {
create() {
render(jsx(Phaser.GameObjects.Text, { text: 'Hello, world!' }), this);
},
},
});
```

## Install

[NPM](https://www.npmjs.com/package/phaser-jsx):

```sh
npm install phaser-jsx
```

[Yarn](https://yarnpkg.com/package/phaser-jsx):

```sh
yarn add phaser-jsx
```

[CDN](https://unpkg.com/browse/phaser-jsx/):

```html

```

## Usage

ES Modules:

```js
import { createElement, render } from 'phaser-jsx';
```

CommonJS:

```js
const { createElement, render } = require('phaser-jsx');
```

UMD:

```html

const { render, jsx } = window.PhaserJSX;

```

## TypeScript

For better type support, import [GameObject](https://photonstorm.github.io/phaser3-docs/Phaser.GameObjects.html) from `phaser-jsx` instead of `phaser`:

```ts
import { Text } from 'phaser-jsx';
```

> [!TIP]
> All GameObjects exported from `phaser-jsx` are aliases of GameObjects from `phaser`.

Update `tsconfig.json`:

```json
{
"compilerOptions": {
"jsx": "react-jsx",
"jsxImportSource": "phaser-jsx"
}
}
```

## Vite

Update `vite.config.mjs`:

```js
import { defineConfig } from 'vite';

export default defineConfig({
esbuild: {
jsxImportSource: 'phaser-jsx',
},
});
```

### JSX Pragma

If you're not using `jsxImportSource`, you can set JSX pragma at the top of your file:

```jsx
/** @jsx jsx */
import { jsx } from 'phaser-jsx';
```

## How Does It Work?

The package follows [React](https://react.dev/) conventions like having `createElement` and `jsx-runtime`.

The `render` function renders the game object(s) inside the scene.

If you need nesting and relative positioning, use `Container`:

```jsx


```

## Hooks

### `useScene`

If you start a single Scene, retrieve it with the `useScene` hook:

```js
import { useScene } from 'phaser-jsx';

const scene = useScene();
```

> [!WARNING]
> Don't use this hook if you start multiple Scenes.

To specify a Scene class in TypeScript:

```ts
class MyScene extends Phaser.Scene {}

const scene = useScene();
```

## Release

Release is automated with [Release Please](https://github.com/googleapis/release-please).

## License

[MIT](https://github.com/remarkablegames/phaser-jsx/blob/master/LICENSE)