https://github.com/repcomm/stardust
godot mono + pubmarine networking + voxel space ship
https://github.com/repcomm/stardust
Last synced: 10 months ago
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godot mono + pubmarine networking + voxel space ship
- Host: GitHub
- URL: https://github.com/repcomm/stardust
- Owner: RepComm
- Created: 2023-11-19T20:15:15.000Z (about 2 years ago)
- Default Branch: master
- Last Pushed: 2023-11-20T21:34:57.000Z (about 2 years ago)
- Last Synced: 2025-01-28T08:51:23.003Z (12 months ago)
- Language: C#
- Size: 842 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: ReadMe.md
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README
# stardust
I've been learning godot and decided it would be a good test of my pubmarine networking server/protocol
It was surprisingly easy to get voxel meshes to build, so I'm deciding to continue and put this on github.

## implemented
- ChunkData - generic voxel storage data structure
- Chunk - renderable, uses Godot API and ChunkData to render blocks
- needs hidden face marking/culling, UVs, materials, raycast picking
- pubmarine/client - connects to a [pubmarine server](https://github.com/repcomm/pubmarine)
- needs JSON and protocol handling, but does connect
- some basic 3d models for blocks and a space hanger