https://github.com/repcomm/webmc
https://github.com/repcomm/webmc
Last synced: 10 months ago
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- Host: GitHub
- URL: https://github.com/repcomm/webmc
- Owner: RepComm
- Created: 2022-07-15T20:41:20.000Z (over 3 years ago)
- Default Branch: master
- Last Pushed: 2022-10-19T19:48:04.000Z (over 3 years ago)
- Last Synced: 2025-01-28T08:52:35.910Z (about 1 year ago)
- Language: TypeScript
- Size: 39.4 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 2
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Metadata Files:
- Readme: ReadMe.md
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README
# webmc
Recreation of minecraft in web for creating custom experiences

## Target Features
- Minecraft 'feel' aka artwork and movement
- TS/JS live modding with ES Modules
- Custom music and sounds
## Current Impl
- RigidBody, MeshCollider, SphereCollider, CubeCollider components
- Transform, Mesh, FlatTexMesh components
- Chunks, Texture Atlas generator
- Place / break blocks
- Player raycast hit
- Vec3Animator, item swing and jog animations
# TODO Impl
- Camera, Program (shader) components
- Block sides UVs generation (only gens single quad)
- Finish Transform component methods impl
- Block placement
## Installation
`git clone https://github.com/RepComm/webmc`
`cd ./webmc`
`npm install`
## Building
`npm run build`
Output is in top level directory, source is in /src subdirectory
## Running
Host from an http server such as npm serve
`npm install serve -g`
`serve`
## Or the built in server for hosting games on your LAN over WebSockets
TODO