https://github.com/replit/kaboomware
https://github.com/replit/kaboomware
Last synced: 10 months ago
JSON representation
- Host: GitHub
- URL: https://github.com/replit/kaboomware
- Owner: replit
- Archived: true
- Created: 2023-08-30T15:13:10.000Z (over 2 years ago)
- Default Branch: master
- Last Pushed: 2023-11-25T21:46:50.000Z (about 2 years ago)
- Last Synced: 2025-03-08T02:16:27.531Z (11 months ago)
- Language: TypeScript
- Size: 3.18 MB
- Stars: 10
- Watchers: 5
- Forks: 8
- Open Issues: 3
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README

KaboomWare is a tool for making warioware-like mini games in Kaboom.
## Developing & Publishing a Mini Game
1. Create a fork of the KaboomWare
2. Clone your forked repo
```sh
$ git clone https://github.com/{your_github_id}/kaboomware
```
3. Install dependencies
```sh
$ npm install
```
4. Create a game with
```sh
$ npm run create {yourname}:{gamename}
# for example
$ npm run create wario:squeeze
```
> Note: Game name has to be ASCII characters with no space
This will create a folder at `games/{yourname}/{gamename}`, with
- `main.ts` - Game script
- `assets/` - All the assets that'll be used for the game
5. Run your game with
```sh
$ npm run dev {yourname}:{gamename}
```
6. Edit `games/{yourname/{gamename}/main.ts` and start developing the game!
A KaboomWare game is just a plain JavaScript object:
```ts
const squeezeGame = {
// The prompt for the game that tells player what to do. Normally it'll be just a simple verb.
prompt: "Squeeze!",
// Name of the author.
author: "tga",
// Background color hue (0.0 - 1.0).
hue: 0.46,
// Load assets for the game. The argument k is a limited version of the Kaboom context, only k.loadXXX() functions are enabled here.
onLoad: (k) => {
k.loadRoot("assets/")
k.loadSound("fly", "sounds/fly.mp3")
k.loadSprite("hand", "sprites/hand.png")
},
// Main entry point of the game. This function should return a GameObject that contains the game. The argument k is a limited version of the Kaboom context, plus a set of KaboomWare-specific APIs (see below)
onStart: (k) => {
// k.add() is disabled, use k.make() to make a game object and return
const scene = k.make()
// All game objects are added as children of the scene game object
const hand = scene.add([
k.pos(420, 240),
k.sprite("hand"),
])
// KaboomWare only supports 1 action button and 4 directional buttons. Use the KaboomWare-specific API k.onButtonXXX()
k.onButtonPress("action", () => {
hand.squeeze()
if (gotIt) {
// Tell KaboomWare player has succeeded and progress to the next game
k.win()
}
})
// Return the scene game object here and it'll get mounted to KaboomWare when this game starts.
return scene
},
}
```
The added API in `onStart()` is
```ts
type GameAPI = {
// Register an event that runs once when a button is pressed.
onButtonPress: (btn: Button, action: () => void) => EventController,
// Register an event that runs once when a button is released.
onButtonRelease: (btn: Button, action: () => void) => EventController,
// Register an event that runs every frame when a button is held down.
onButtonDown: (btn: Button, action: () => void) => EventController,
// Register an event that runs once when timer runs out.
onTimeout: (action: () => void) => EventController,
// Register an event that runs once when game ends, either succeeded, failed or timed out.
onEnd: (action: () => void) => EventController,
// Run this when player succeeded in completing the game.
win: () => void,
// Run this when player failed.
lose: () => void,
// Current difficulty.
difficulty: 0 | 1 | 2,
}
type Button =
| "action"
| "left"
| "right"
| "up"
| "down"
```
7. Once you finished a game, submit a PR to the [kaboomware github repo](https://github.com/slmjkdbtl/kaboomware), using the naming format: `[Game] {yourname} - {gamename}`
One PR should only contain 1 game! Normally a game PR will always go through, unless it's oibviously unplayable.