https://github.com/restoremonarchyplugins/assetmodifier
Modify any vanilla or workshop asset properties like vehicle, item or animal.
https://github.com/restoremonarchyplugins/assetmodifier
Last synced: 3 months ago
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Modify any vanilla or workshop asset properties like vehicle, item or animal.
- Host: GitHub
- URL: https://github.com/restoremonarchyplugins/assetmodifier
- Owner: RestoreMonarchyPlugins
- Created: 2024-07-09T11:58:44.000Z (almost 2 years ago)
- Default Branch: master
- Last Pushed: 2025-04-07T10:42:02.000Z (about 1 year ago)
- Last Synced: 2025-10-25T16:39:00.475Z (7 months ago)
- Language: C#
- Homepage: https://restoremonarchy.com/plugins/assetmodifier
- Size: 1.68 MB
- Stars: 2
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Asset Modifier
> ⚠️**Warning:** This plugin requires technical knowledge of Unturned asset properties. It can be difficult to use correctly without understanding how the game handles assets internally.
## Overview
Modify properties of vanilla or workshop assets in Unturned, including vehicles, items, and animals.
## Important Limitations
Not all asset properties can be modified effectively. This plugin changes values on the server, but clients may still use original values, causing these issues:
- **Desync problems:** Modifying movement properties can cause players to teleport or lag because the client and server have different values.
- **Visual feedback issues:** Some changes (like enabling structure damage on weapons) work but won't show proper visual feedback to players.
## Commands
- **/checkasset \ \** - List all properties of an asset by ID and type
- **/checkasset \** - List all properties of an asset by GUID
## Configuration
```xml
false
```
## Usage Tips
1. Use the `/checkasset` command to find available properties for an asset
2. Start with small changes to test if they work as expected
3. Enable `true` in the config to see detailed logs
4. Join our Discord server or ask on our forum if you need help finding specific properties
## Common Modifications
- **Weapons:** Damage values, ammo capacity, attachments
- **Backpacks:** Storage dimensions
- **Vehicles:** Health, fuel capacity
- **Animals:** Behavior, damage, health regeneration