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https://github.com/restoremonarchyplugins/spawnsmanager

Modify spawn tables for items, vehicles, zombies, and animals.
https://github.com/restoremonarchyplugins/spawnsmanager

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Modify spawn tables for items, vehicles, zombies, and animals.

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# SpawnsManager
Modify spawn tables for items, vehicles, zombies, and animals.

## How it works?
When you install the plugin it will generate `SpawnAssets.{MapName}.xml` file in the `SpawnsManager` folder. For example `SpawnAssets.PEI.xml` for PEI map.
You can modify this file to change spawn tables for items, vehicles, zombies, and animals.
The plugin overrides existing SpawnAssets with the same ID and GUID with your configuration.

## Commands
- `/rocket reload SpawnsManager` - Reloads the plugin. It will apply your changes in the `SpawnAssets.{MapName}.xml` file.
Keep in mind that the plugin doesn't de-spawn naturally spawned items, so if you are testing that you need to restart the server or wait for the items to de-spawn.

## Examples
### PEI Police
This is example spawn asset for PEI Police.
The description indicates that this spawn asset is used for Zombies and natural items spawn in police locations.
```xml

ced03c91-16f2-4969-8e4f-a5d504df4f9d

















```
### PEI Military Canada
This is spawn asset for vehicles. You can modify it, for example add desert military vehicles.
```xml

b389bd2e-3e68-48c2-8a73-2111c405c987










```
### PEI Wild
This is spawn asset for animals. You can modify it, for example add wolf or bear.
```xml

95835e9b-a3bc-4a92-aa4d-79c13c24b4c8







```
### Resource Pine
This is spawn asset for pine tree. You can for example add Beehive or Queen Bee from More Farming mod.
```xml

2ba46713-4777-4334-919a-cae49acca78d






```