https://github.com/returnstring/unrealgsr
Plugin to measure galvanic skin response for Unreal Engine 4
https://github.com/returnstring/unrealgsr
Last synced: 5 months ago
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Plugin to measure galvanic skin response for Unreal Engine 4
- Host: GitHub
- URL: https://github.com/returnstring/unrealgsr
- Owner: returnString
- License: mit
- Created: 2016-10-08T01:13:17.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2016-10-26T23:05:28.000Z (over 9 years ago)
- Last Synced: 2025-04-07T17:51:26.250Z (10 months ago)
- Language: C++
- Size: 19.7 MB
- Stars: 5
- Watchers: 2
- Forks: 6
- Open Issues: 1
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Metadata Files:
- Readme: readme.md
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README
# UnrealGSR
Galvanic skin response (GSR), also known as skin conductance, can be used as a measure of emotional response. This plugin allows you to measure GSR in Unreal Engine 4, using the [NeuLog GSR sensor module](https://neulog.com/gsr/). This has applications for both controlled playtest analytics and also purpose-built games.
Tested on Unreal 4.13 and Windows-only for now.
# Installation
Copy the NeulogGSR plugin to your game's Plugins directory.
# Usage
```c++
if (INeulogGSRModule::IsAvailable())
{
INeulogGSRModule& GSR = INeulogGSRModule::Get();
INeulogSensorPtr NeulogSensor = GSR.FindSensor();
...
float CurrentGSRValue = NeulogSensor->GetValue();
}
```
# Sample Game Graph
The sample game in this repository includes a quick in-world graph of the GSR history:
