https://github.com/reubenjohn/ant-then-there-were-none
Simulating an ant colony. Demonstration of Swarm Intelligence and emergent intelligence.
https://github.com/reubenjohn/ant-then-there-were-none
Last synced: 3 months ago
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Simulating an ant colony. Demonstration of Swarm Intelligence and emergent intelligence.
- Host: GitHub
- URL: https://github.com/reubenjohn/ant-then-there-were-none
- Owner: reubenjohn
- License: mit
- Created: 2020-02-25T20:05:18.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2020-03-01T22:25:41.000Z (over 5 years ago)
- Last Synced: 2025-01-21T08:09:41.647Z (5 months ago)
- Language: C#
- Size: 116 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Ant Then There Were None
Simulating an ant colony.Why?
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Because Ants are cool! Don't believe me? Check out this video by Ted-Ed.
[](https://www.youtube.com/watch?v=vG-QZOTc5_Q)On a more serious note, Ant colonies represent a very important problem in Artificial Intelligence. Ant colonies are perfect examples of [Swarm Intelligence](https://en.wikipedia.org/wiki/Swarm_intelligence). Ant colonies are capable of highly complex and coordinated behaviors from otherwise simple rules a.k.a emergent behaviors.
How?
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In order to truly demonstrate emergent behaviors, the only behaviors that are explicitly encoded are for that of an individual ant. Any macro behaviors of the colony, as a result, are therefore most certainly emergent.Roadmap (See [GitHub Project](https://github.com/reubenjohn/Ant-Then-There-Were-None/projects/1) for latest updates)
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- ~~Roam~~
- ~~Grab food in sensory range~~
- ~~Attraction towards food markers (presumably left by other ants)~~
- Drop food markers
- Drop at queen in sensory range
- Attraction towards queen markers when food is in posession