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https://github.com/reverse-developer/SwiftUi-cheatsheet-GiSheet
The ultimate SwiftUI cheatsheet, to develop ios Applications on Xcode.
https://github.com/reverse-developer/SwiftUi-cheatsheet-GiSheet
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The ultimate SwiftUI cheatsheet, to develop ios Applications on Xcode.
- Host: GitHub
- URL: https://github.com/reverse-developer/SwiftUi-cheatsheet-GiSheet
- Owner: reverse-developer
- License: mit
- Created: 2021-04-12T12:46:34.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2021-04-25T02:40:54.000Z (over 3 years ago)
- Last Synced: 2024-07-18T21:42:36.407Z (4 months ago)
- Topics: ios-app, ios-swift, xcode
- Homepage:
- Size: 4.3 MB
- Stars: 71
- Watchers: 3
- Forks: 7
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- fucking-about-SwiftUI - Gi Sheet - Ultimate SwiftUI Cheat Sheet on github
README
# SwiftUI GiSheet - The Smart - Cheatsheet to everything on SwiftUI
![SwiftUI CHEATSHEET TUTORIAL](./swift-ui-logo.png)
### Table of Contents
- [Resource](#resource)
- [UIKit equivalent in SwiftUI](#uikit-equivalent-in-swiftui)
- [View](#view)
- [Text](#text)
- [Label](#label)
- [TextEditor](#texteditor)
- [Image](#image)
- [Shape](#shape)
- [ProgressView](#progressview)
- [Map](#map)
- [Layout](#layout)
- [Background](#background)
- [VStack](#vstack)
- [HStack](#hstack)
- [ZStack](#zstack)
- [LazyVStack](#lazyvstack)
- [LazyHStack](#lazyhstack)
- [LazyVGrid](#lazyvgrid)
- [LazyHGrid](#lazyhgrid)
- [Input](#input)
- [Toggle](#toggle)
- [Button](#button)
- [TextField](#textfield)
- [Slider](#slider)
- [Date Picker](#date-picker)
- [Picker](#picker)
- [Stepper](#stepper)
- [Tap](#tap)
- [Gesture](#gesture)
- [OnChange](#onChange)
- [List](#list)
- [Containers](#containers)
- [NavigationView](#navigationview)
- [TabView](#tabView)
- [Group](#group)
- [Alerts and Action Sheets](#alerts-and-action-sheets)
- [Navigation](#navigation)
- [Work with UIKit](#work-with-uikit)
- [Navigate to ViewController](#navigate-to-viewcontroller)
- [Use UIKit and SwiftUI Views Together](#use-uikit-and-swiftui-views-together)# Resource
- [SwiftUI Tutorials (Official)](https://developer.apple.com/tutorials/swiftui/creating-and-combining-views)
- [Introducing SwiftUI: Building Your First App (Official)](https://developer.apple.com/videos/play/wwdc2019/204/)
- [SwiftUI: Getting Started Raywenderlich](https://www.raywenderlich.com/3715234-swiftui-getting-started)
- [SwiftUI Essentials (Official)](https://developer.apple.com/videos/play/wwdc2019/216)
- [SwiftUI - How to setup a project](https://medium.com/@martinlasek/swiftui-getting-started-372389fff423)
- [About SwiftUI](https://github.com/Juanpe/About-SwiftUI)# UIKit equivalent in SwiftUI
| UIKit | [SwiftUI](https://developer.apple.com/xcode/swiftui/) |
| ----------- | ----------- |
| UILabel | [Text](#text) & [Label](#label)|
| UIImageView | [Image](#image) |
| UITextField | [TextField](#textfield) |
| UITextView | [TextEditor](#texteditor) |
| UISwitch | [Toggle](#toggle) |
| UISlider | [Slider](#slider) |
| UIButton | [Button](#button) |
| UITableView | [List](#list) |
| UICollectionView | [LazyVGrid](#lazyvgrid) / [LazyHGrid](#lazyhgrid) |
| UINavigationController | [NavigationView](#navigationview) |
| UITabBarController | [TabView](#tabview) |
| UIAlertController with style .alert | [Alert](#alerts-and-action-sheets) |
| UIAlertController with style .actionSheet | [ActionSheet](#alerts-and-action-sheets) |
| UIStackView with horizontal axis| [HStack](#hstack) / [LazyHStack](#lazyhstack) |
| UIStackView with vertical axis| [VStack](#vstack) / [LazyVStack](#lazyvstack) |
| UISegmentedControl | [Picker](#picker) |
| UIStepper | [Stepper](#stepper) |
| UIDatePicker | [DatePicker](#date-picker) |
| NSAttributedString | No equivalent (use [Text](#text)) |
| MapKit | [Map](#map) |
| UIProgressView | [ProgressView](#progressview) |# View
### Text
To show a **text** in UI simply write:
``` swift
Text("Hello World")
```Screenshot
![](./assets/images/view/text/1.png)
To add style
``` swift
Text("Hello World")
.font(.largeTitle)
.fontWeight(.heavy)
.foregroundColor(Color.red)
.multilineTextAlignment(.leading)
.lineLimit(1)
.padding(.bottom)
.frame(width: 400.0, height: 200.0)
```Screenshot
![](./assets/images/view/text/2.png)
To format text inside text view
``` swift
static let dateFormatter: DateFormatter = {
let formatter = DateFormatter()
formatter.dateStyle = .long
return formatter
}()var now = Date()
var body: some View {
Text("Task due date: \(now, formatter: Self.dateFormatter)")
}
```Screenshot
![](./assets/images/view/text/3.png)
### Label
Labels are a much-needed addition in the latest SwiftUI iteration. They let you set icons alongside text with the following line of code.``` swift
Label("SwiftUI CheatSheet 2.0", systemImage: "up.icloud")
```It's possible to set URL, upon clicking which will redirect to browser.
``` swift
Link("Click me",destination: URL(string: "your_url")!)
```### TextEditor
Multi-line scrollable UITextViews natively in SwiftUI``` swift
TextEditor(text: $currentText)
.onChange(of: clearText) { value in
if clearText {
currentText = ""
}
}
```### Map
MapKit natively in SwiftUI``` swift
Map(mapRect:interactionModes:showsUserLocation: userTrackingMode:@State private var region = MKCoordinateRegion(
center: CLLocationCoordinate2D(latitude: 34.011_286, longitude: -116.166_868),
span: MKCoordinateSpan(latitudeDelta: 0.2, longitudeDelta: 0.2)
)Map(coordinateRegion: $region)
```### Image
To show image
``` swift
Image("hello_world") //image name is hello_world
```Screenshot
![](./assets/images/view/image/1.png)
To use system icon
``` swift
Image(systemName: "cloud.heavyrain.fill")
.resizable()
.aspectRatio(contentMode: .fit)
.padding(.bottom)
.clipShape(Circle())
.overlay(Circle().stroke(Color.gray, lineWidth: 4))
.shadow(radius: 7)
```Screenshot
![](./assets/images/view/image/2.png)
you can add style to system icon set
``` swift
Image(systemName: "cloud.heavyrain.fill")
.foregroundColor(.red)
.font(.largeTitle)
```Screenshot
![](./assets/images/view/image/3.png)
Add style to Image
``` swift
Image("hello_world")
.resizable() //it will sized so that it fills all the available space
.aspectRatio(contentMode: .fill)
.padding(.bottom)
```Screenshot
![](./assets/images/view/image/4.png)
### Shape
To create Rectangle
``` swift
Rectangle()
.fill(Color.red)
.frame(width: 200, height: 200)
```Screenshot
![](./assets/images/view/shape/1.png)
To create circle
``` swift
Circle()
.fill(Color.blue)
.frame(width: 50, height: 50)
```Screenshot
![](./assets/images/view/shape/2.png)
### ProgressView
To show a ProgressView
``` swift
ProgressView("Text", value: 10, total: 100)
```# Layout
### Background
To use image as a background``` swift
Text("Hello World")
.font(.largeTitle)
.background(
Image("hello_world")
.resizable()
.frame(width: 100, height: 100)
)
```Screenshot
![](./assets/images/layout/background/1.png)
Gradient background
``` swift
Text("Hello World")
.background(
LinearGradient(
gradient: Gradient(colors: [.white, .red, .black]),
startPoint: .leading,
endPoint: .trailing
),
cornerRadius: 0
)
```Screenshot
![](./assets/images/layout/background/2.png)
### VStack
Shows child view vertically``` swift
VStack {
Text("Hello")
Text("World")
}
```Screenshot
![](./assets/images/layout/vstack/1.png)
Styling
``` swift
VStack(alignment: .leading, spacing: 20) {
Text("Hello")
Divider()
Text("World")
}
```Screenshot
![](./assets/images/layout/vstack/2.png)
### HStack
Shows child view horizontally``` swift
HStack {
Text("Hello")
Text("World")
}
```Screenshot
![](./assets/images/layout/hstack/1.png)
### ZStack
To create overlapping content use ZStack
``` swift
ZStack() {
Image("hello_world")
Text("Hello World")
.font(.largeTitle)
.background(Color.black)
.foregroundColor(.white)
}
```Screenshot
![](./assets/images/layout/zstack/1.png)
### LazyVStack
It loads content as and when it’s needed thus improving performance
``` swift
ScrollView(.horizontal) {
LazyVStack(spacing: 10) {
ForEach(0..<1000) { index in
Text("\(index)")
.frame(width: 100, height: 200)
.border(Color.gray.opacity(0.5), width: 0.5)
.background(Color.blue)
.cornerRadius(6)
}
}
.padding(.leading, 10)
}
```### LazyHStack
It loads content as and when it’s needed thus improving performance
``` swift
ScrollView(.horizontal) {
LazyHStack(spacing: 10) {
ForEach(0..<1000) { index in
Text("\(index)")
.frame(width: 100, height: 200)
.border(Color.gray.opacity(0.5), width: 0.5)
.background(Color.blue)
.cornerRadius(6)
}
}
.padding(.leading, 10)
}
```### LazyVGrid
A containers for grid-based layouts that let you set child views vertically in LazyVGrid. Each element of a SwiftUI grid is a GridItem. We can set the alignments, spacing, and size of the GridItem``` swift
struct ContentView: View {
let colors: [Color] = [.red, .green, .yellow, .blue]
var columns: [GridItem] =
Array(repeating: .init(.flexible(), alignment: .center), count: 3)
var body: some View {
ScrollView {
LazyVGrid(columns: columns, spacing: 10) {
ForEach(0...100, id: \.self) { index in
Text("Tab \(index)")
.frame(width: 110, height: 200)
.background(colors[index % colors.count])
.cornerRadius(8)
}
}
}
}
}```
### LazyHGrid
A containers for grid-based layouts that let you set child views horizontally in LazyHGrid``` swift
struct ContentView: View {
let colors: [Color] = [.red, .green, .yellow, .blue]
var columns: [GridItem] =
Array(repeating: .init(.flexible(), alignment: .center), count: 3)
var body: some View {
ScrollView {
LazyHGrid(columns: columns, spacing: 10) {
ForEach(0...100, id: \.self) { index in
Text("Tab \(index)")
.frame(width: 110, height: 200)
.background(colors[index % colors.count])
.cornerRadius(8)
}
}
}
}
}```
# Input
### Toggle
Toggle lets users move between true and false states
``` swift
@State var isShowing = true //stateToggle(isOn: $isShowing) {
Text("Hello World")
}.padding()
```Screenshot
![](./assets/images/input/toggle/1.png)
### Button
To create button``` swift
Button(
action: {
// do something
},
label: { Text("Click Me") }
)
```Screenshot
![](./assets/images/input/button/1.png)
To create image Button
``` swift
Button(
action: {
// do something
},
label: { Image("hello_world") }
)
```### TextField
It heavily relies in state, simply create a state and pass it as it will bind to it
``` swift
@State var fullName: String = "Joe" //create StateTextField($fullName) // passing it to bind
.textFieldStyle(.roundedBorder) // adds border```
Screenshot
![](./assets/images/input/textfield/1.png)
To create secure TextField
``` swift
@State var password: String = "" // create StateSecureField($password) // passing it to bind
.textFieldStyle(.roundedBorder) // adds border```
Screenshot
![](./assets/images/input/textfield/2.png)
### Slider
``` swift
@State var value: Double = 0 // create State
Slider(value: $value, from: -100, through: 100, by: 1)
```Screenshot
![](./assets/images/input/slider/1.png)
### Date Picker
``` swift
@State var selectedDate = Date()
DatePicker(
$selectedDate,
maximumDate: Date(),
displayedComponents: .date
)
```Screenshot
![](./assets/images/input/date_picker/1.png)
### Picker
``` swift
@State var favoriteColor = 0
var colors = ["Red", "Green", "Blue"]Picker("Favorite Color", selection: $favoriteColor) {
ForEach(0 ..< colors.count) { index in
Text(self.colors[index])
.tag(index)
}
}
.pickerStyle(SegmentedPickerStyle())
```Screenshot
![](./assets/images/input/picker/1.png)
### Stepper
``` swift
@State var count:Int = 0Stepper(
onIncrement: { self.count += 1 },
onDecrement: { self.count -= 1 },
label: { Text("Count is \(count)") }
)
```or
``` swift
@State var count:Int = 0Stepper(value: $count, in: 1...10) {
Text("Count is \(count)")
}
```
or``` swift
@State private var temperature = 0.0Stepper(value: $temperature, in: 0...100.0, step: 0.5) {
Text("Temperature is \(temperature, specifier:"%g")")
}
```### Tap
For single tap``` swift
Text("Tap me!")
.onTapGesture {
print("Tapped!")
}
```
For double tap``` swift
Text("Tap me!")
.onTapGesture(count: 2) {
print("Tapped!")
}
```Screenshot
![](./assets/images/input/tap/1.png)
### Gesture
Gesture like **TapGesture**, **LongPressGesture**, **DragGesture**``` swift
Text("Tap")
.gesture(
TapGesture()
.onEnded { _ in
// do something
}
)Text("Drag Me")
.gesture(
DragGesture(minimumDistance: 50)
.onEnded { _ in
// do something
}
)Text("Long Press")
.gesture(
LongPressGesture(minimumDuration: 2)
.onEnded { _ in
// do something
}
)
```### OnChange
onChange is a new view modifier that’s available across all SwiftUI views. It lets you listen to state changes and perform actions on a view accordingly.
``` swift
TextEditor(text: $currentText)
.onChange(of: clearText) { value in
if clearText{
currentText = ""
}
}```
# List
To create static scrollable **List**
``` swift
List {
Text("Hello world")
Text("Hello world")
Text("Hello world")
}
```Screenshot
![](./assets/images/list/1.png)
To create dynamic **List**
``` swift
let names = ["Thanos", "Iron man", "Ant man"]
List(names, id: \.self) { name in
Text(name)
}
```To add section
``` swift
List {
Section(header: Text("Good Hero")) {
Text("Thanos")
}Section(header: Text("Bad Heros")) {
Text("Iron man")
}
}
```Screenshot
![](./assets/images/list/2.png)
To make it grouped add *.listStyle(GroupedListStyle())*
``` swift
List {
Section(header: Text("Good Hero")) {
Text("Thanos")
}Section(header: Text("Bad Heros")) {
Text("Iron man")
}
}.listStyle(GroupedListStyle())
```Screenshot
![](./assets/images/list/3.png)
To add a footer to a section
``` swift
List {
Section(header: Text("Good Heros"), footer: Text("Powerful")){
Text("Thanos")
}
Section(header: Text("Bad Heros"), footer: Text("Not as Powerful")){
Text("Iron Man")
}
}.listStyle(GroupedListStyle())
```Screenshot
![](./assets/images/list/3.png)
# Containers
### NavigationView
**NavigationView** is more/less like **UINavigationController**, It handles navigation between views, shows title, places navigation bar on top.
``` swift
NavigationView {
Text("Hello")
.navigationBarTitle(Text("World"), displayMode: .inline)
}
```Screenshot
![](./assets/images/containers/navigationview/1.png)
For large title use *.large*
Add bar items to **NavigationView**
``` swift
NavigationView {
Text("Hello")
.navigationBarTitle(Text("World"), displayMode: .inline)
.navigationBarItems(
trailing:
Button(
action: { print("Going to Setting") },
label: { Text("Setting") }
)
)
}
```Screenshot
![](./assets/images/containers/navigationview/2.png)
### TabView
**TabView** creates a container similar to **UITabBarController** with radio-style selection control which determines which `View` is presented.
``` swift
@State private var selection = 0TabView(selection: $selection) {
Text("View A")
.font(.title)
.tabItemLabel(Text("View A")
.font(.caption))
.tag(0)
Text("View B")
.font(.title)
.tabItemLabel(Text("View B")
.font(.caption))
.tag(1)
Text("View C")
.font(.title)
.tabItemLabel(Text("View C")
.font(.caption))
.tag(2)
}
```Screenshot
![](./assets/images/containers/tabview/1.png)
### Group
Group creates several views to act as one, also to avoid Stack's 10 View maximum limit.``` swift
VStack {
Group {
Text("Hello")
Text("Hello")
Text("Hello")
}
Group {
Text("Hello")
Text("Hello")
}
}
```Screenshot
![](./assets/images/containers/group/1.png)
# Alerts and Action Sheets
To Show an Alert``` swift
Alert(
title: Text("Title"),
message: Text("message"),
dismissButton: .default(Text("Ok!"))
)```
To Show Action Sheet``` swift
ActionSheet(
title: Text("Title"),
message: Text("Message"),
buttons: [
.default(Text("Ok!"), action: { print("hello") })
]
)
```# Navigation
Navigate via **NavigationLink**``` swift
NavigationView {
NavigationLink(destination: SecondView()) {
Text("Show")
}.navigationBarTitle(Text("First View"))
}
```Screenshot
![](./assets/images/navigation/1.png)
Navigate via tap on List Item
``` swift
let names = ["Thanos", "Iron man", "Ant man"]
List(names, id: \.self) { name in
NavigationLink(destination: HeroView(name: name)) {
Text(name)
}
}
```# Work with UIKit
### Navigate to ViewController
> It's possible to work with UIKit components from SwiftUI or call SwiftUI views as View Controllers from UIKit.
Let's say you have a View Controller named SuperVillainViewController and want to call it from a SwiftUI view, to do that ViewController needs to implement UIViewControllerRepresentable:
``` swift
struct SuperVillainViewController: UIViewControllerRepresentable {
var controllers: [UIViewController]
func makeUIViewcontroller(context: Context) -> SuperVillainViewController {
// you could have a custom constructor here, I'm just keeping it simple
let vc = SuperVillainViewController()
return vc
}
}
```
Now you can use it like``` swift
NavigationLink(destination: SuperVillainViewController()) {
Text("Click")
}
```
### Use UIKit and SwiftUI Views Together> To use UIView subclasses from within SwiftUI, you wrap the other view in a SwiftUI view that conforms to the UIViewRepresentable protocol. ([Reference](https://developer.apple.com/tutorials/swiftui/creating-and-combining-views#use-uikit-and-swiftui-views-together))
as example
``` swift
import SwiftUI
import MapKitstruct MapView: UIViewRepresentable {
func makeUIView(context: Context) -> MKMapView {
MKMapView(frame: .zero)
}func updateUIView(_ view: MKMapView, context: Context) {
let coordinate = CLLocationCoordinate2D(
latitude: 34.011286,
longitude: -116.166868
)
let span = MKCoordinateSpan(latitudeDelta: 2.0, longitudeDelta: 2.0)
let region = MKCoordinateRegion(center: coordinate, span: span)
view.setRegion(region, animated: true)
}
}struct MapView_Preview: PreviewProvider {
static var previews: some View {
MapView()
}
}```
[![Stargazers repo roster for @giridharan-dev/SwiftUi-GiSheet](https://reporoster.com/stars/giridharan-dev/SwiftUi-GiSheet)](https://github.com/giridharan-dev/SwiftUi-GiSheet/stargazers)Thank you for all the people who starred this repo!!
[⏫ Top](#table-of-contents)