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https://github.com/rewrking/monogame-vscode-boilerplate
A MonoGame C# configuration for Visual Studio Code
https://github.com/rewrking/monogame-vscode-boilerplate
Last synced: 1 day ago
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A MonoGame C# configuration for Visual Studio Code
- Host: GitHub
- URL: https://github.com/rewrking/monogame-vscode-boilerplate
- Owner: rewrking
- Created: 2018-03-29T02:54:00.000Z (almost 7 years ago)
- Default Branch: master
- Last Pushed: 2023-09-29T17:41:53.000Z (about 1 year ago)
- Last Synced: 2024-05-02T02:37:09.836Z (8 months ago)
- Language: C#
- Homepage:
- Size: 63.5 KB
- Stars: 23
- Watchers: 5
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# monogame-vscode-boilerplate
A MonoGame C# configuration for Visual Studio Code
## Prerequisites
* [.NET 6.x +](https://dotnet.microsoft.com/download)
* [Visual Studio Code](https://code.visualstudio.com/download)
* [Official C# Extension](https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csharp)
* [MonoGame 3.8.1+](http://www.monogame.net/downloads/)## Instructions
Install the above and open this folder in VS Code. Run one of the tasks with Ctrl+Shift+B (or Cmd+Shift+B on Mac). This simply uses the dotnet CLI now, where everything is pretty straightforward. At the moment, it's the same template as running `dotnet new mgdesktopgl -o MyGame` with tasks.json for Release and Debug, but cs files are expected in the `src/` folder, and platform-specific build files were moved to `platform/`.
## MonoGame Documentation
Main: http://www.monogame.net/documentation/
That should be all you need to get started. Happy game making!