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https://github.com/rhdunn/maze-tileset
A tile set that can be used to render mazes.
https://github.com/rhdunn/maze-tileset
maze tilesets
Last synced: 21 days ago
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A tile set that can be used to render mazes.
- Host: GitHub
- URL: https://github.com/rhdunn/maze-tileset
- Owner: rhdunn
- Created: 2013-08-06T12:30:56.000Z (about 11 years ago)
- Default Branch: master
- Last Pushed: 2017-01-07T14:50:09.000Z (almost 8 years ago)
- Last Synced: 2023-03-10T19:26:47.826Z (over 1 year ago)
- Topics: maze, tilesets
- Language: Makefile
- Size: 23.4 KB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Maze Tile Set
![maze tiles](https://raw.github.com/rhdunn/maze-tileset/master/sand/tiles.png)
The maze tile set is a collection of images (tiles) that can be used to
construct mazes.The source for the tiles is in SVG format. They can be converted to PNG by running:
$ rsvg-convert -w 32 -h 32 /.svg > /.png
Alternatively, you can use the provided makefile which will convert all the
tiles to PNG by running:$ make
This will also build the sand/tiles.png file.
## Tile List
The list of tiles is provided in the `tiles.lst` file. This list does not
include the file extension and is relative to the `maze` folder.This list is used by the tile maps, and is a 0-based index list (so 0 is the
first tile in the list, not 1).The `sand/tiles.png` file is an image of 7x7 tiles, with each tile being 32x32
pixels. This matches the `tiles.lst` file, starting in the top-left corner
and moving left-to-right, top-to-bottom. The last cell does not have an allocated
tile image.## Tile Depth
A maze with a tile depth of 2 (that is, it has 2 values -- 0=floor and 1=wall)
can be rendered by displaying the tile in the `sand/tile.lst` file that
corresponds to the tile depth value.The `tiles.16` and `tiles.256` files are comma separated lists of numbers that
reference tiles in `sand/tiles.lst` for a tile depth of 16 and 256 respectively.They are used to convert a map like:
11
10into a map like:
8 5
7 0that can then be rendered using the tiles referenced in `tiles.lst`.
The tile values can be calculated by adding the values of adjacent wall tiles
(value 1) according to the following values:tiles.16 : tiles.256
---------:----------
1 : 16 1 64
4 + 8 : 4 + 8
2 : 32 2 128If the adjacent value goes outside the maze map, it is treated as a floor
tile (value 0) and thus is not added to the tile depth value.For example, the top-left corner of the example map above has the following
adjacent tiles:+ 8
2Thus, it has an index value of `2 + 8 = 10`. This index in `tiles.16` has the
tile value of 8 which corresponds to the `corner_tl` tile in `tiles.lst`.## Color Palette
![color palette](https://raw.github.com/rhdunn/maze-tileset/master/sand/color-palette.png)
## License
The tiles and tile data is licensed under the Creative Commons Attribution
Share-Alike 3.0 License (CC-BY-SA 3.0).