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https://github.com/riccardoscalco/glsl-pcg-prng

Glsl implementation of the PCG algorithm for the generation of random numbers.
https://github.com/riccardoscalco/glsl-pcg-prng

glsl glslify hash pcg pcg-random random webgl2

Last synced: 16 days ago
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Glsl implementation of the PCG algorithm for the generation of random numbers.

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# glsl-pcg-prng

PCG random number generators ported to an NPM package, so that you can require it from glslify.
The code is based (mostly copied) from https://www.shadertoy.com/view/XlGcRh by Mark Jarzynski.

References:

* Mark Jarzynski and Marc Olano, Hash Functions for GPU Rendering, Journal of
Computer Graphics Techniques (JCGT), vol. 9, no. 3, 21-38, 2020
Available online http://jcgt.org/published/0009/03/02/
* https://www.pcg-random.org/

## Install

```sh
npm install glsl-pcg-prng
```

## Usage

Note that **glsl-pcg-prng** needs OpenGL ES 3.0 (WebGL 2.0).

```glsl
#pragma glslify: prng = require(glsl-pcg-prng)

// Create a seed
vec4 seed = vec4(1000., 2000., 3000., 4000.);

// Return one random number, it takes a float or a vec2 as input
float r1 = prng(seed.x);
float r2 = prng(seed.xy);

// Return three random numbers
vec3 r3 = prng(seed.xyz);

// Return four random numbers
vec4 r4 = prng(seed.xyzw);
```

## Demo

* https://github.com/riccardoscalco/glsl-pcg-example
* https://observablehq.com/@riccardoscalco/pcg-random-number-generators-in-glsl.