https://github.com/richlinnell/wordamenthack
Wordament Cheat for PC
https://github.com/richlinnell/wordamenthack
c-sharp cheat-engine csharp game hack wordament
Last synced: 6 days ago
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Wordament Cheat for PC
- Host: GitHub
- URL: https://github.com/richlinnell/wordamenthack
- Owner: RichLinnell
- Created: 2017-08-24T06:04:26.000Z (almost 8 years ago)
- Default Branch: master
- Last Pushed: 2017-08-24T09:42:18.000Z (almost 8 years ago)
- Last Synced: 2025-04-29T20:38:25.910Z (about 2 months ago)
- Topics: c-sharp, cheat-engine, csharp, game, hack, wordament
- Language: C#
- Homepage:
- Size: 484 KB
- Stars: 0
- Watchers: 1
- Forks: 2
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# WordamentHack
This is for the PC version of the game.
After playing Microsoft's Wordament online for a while, it became apparent to me that there is absolutely no way that the people who are coming in at the top of the leaderboards are playing "fair". So I thought I'd have a go at cheating myself. Guess what, I can now fairly reliably get position #1.
Initially I wrote a very basic, and hacky algorithm to just scan through the grid and find all words in a given dictionary and print them out. However, even if you did this, you couldn't type them in fast enough to get position #1, or actually anywhere near. At this point I was playing on my iPhone, so "sending" the words to the app was pretty much impossible. I then discovered that on the PC version you can "type" the words in, so SendKeys became an option. This can now reliably get position #1.
The code uses a Scrabble dictionary that I found online. It excludes all words of 2 or less letters.
Known issues :
* You have type the grid in yourself - it doesn't screen grab.
* It doesn't cater for the -ly, Lik- or XX type cells at the moment. It really doent matter, just type in a number for these cells, you'll still win.
* It doesn't give the app the focus automatically. Not sure why, I'll look at this next.
* The algo for finding the words needs a bit of a tidy up, it's bloated at the moment from my initial workings, I'll look at this next too.