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https://github.com/richplastow/cluster-viewer
Three.js + Vue 3 .glb viewer, with buttons to cluster objects by shape or color.
https://github.com/richplastow/cluster-viewer
drie glb gltf threejs vue
Last synced: 4 days ago
JSON representation
Three.js + Vue 3 .glb viewer, with buttons to cluster objects by shape or color.
- Host: GitHub
- URL: https://github.com/richplastow/cluster-viewer
- Owner: richplastow
- License: mit
- Created: 2023-07-25T07:39:09.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2024-05-08T16:23:03.000Z (6 months ago)
- Last Synced: 2024-05-08T17:52:37.684Z (6 months ago)
- Topics: drie, glb, gltf, threejs, vue
- Language: Vue
- Homepage: https://richplastow.com/cluster-viewer/
- Size: 9.14 MB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# cluster-viewer
__Three.js + Vue 3 .glb viewer, with buttons to cluster objects by shape or color.__
- __Version:__ 1.0.1
- __Repo:__
- __Homepage:__## Approach
- A bare-bones solution, with tidy code and a presentable UI
- Keep within the `npm init vue@latest` guardrails, for a 'standard' Vue 3 app
- The app is simple enough not to need a UI library or global state system
- Allows for slightly updated versions of the glTF models to be swapped in
- Heads toward a more general purpose app, which can deal with any glTF model## Next steps
1. __Accessibility:__ Add aria-roles, and test and improve text-to-speech and
keyboard access
2. __Internationalization:__ Currently UI text is hard coded in British English
3. __Tests and Documentation:__ More unit tests and end-to-end tests, and better
[JSDoc](https://jsdoc.app/) documentation throughout (also, refactoring)
4. __Performance:__ In terms of bundle/chink size, Lighthouse TTI, animation FPS
5. __Orbit Controls:__ Limit how far the user can zoom, and provide a reset
6. __SEO:__ Add Open Graph metadata, for better searchability and social media
previews - and then add a share button
7. __Offline Mode:__ for iOS's 'Add to Home Screen', maybe with a service worker
8. __Icons:__ A full set of icons and native theme, eg using
[RealFaviconGenerator](https://realfavicongenerator.net)
9. __Error Handling:__ Show user-friendly error popups on unhandled exceptions,
or [Sentry](https://sentry.io/) ...the usage analytics would be interesting
10. __Tidier Clusters:__ They should stack up in size-order, and all sit on the
ground plane
11. __Model Upload:__ Let the user upload or link to any glTF file
12. __Settings Popup:__ For example, set language, theme and animation speed## Recommended IDE Setup
[VSCode](https://code.visualstudio.com/) + [Volar](https://marketplace.visualstudio.com/items?itemName=Vue.volar) (and disable Vetur) + [TypeScript Vue Plugin (Volar)](https://marketplace.visualstudio.com/items?itemName=Vue.vscode-typescript-vue-plugin).
## Type Support for `.vue` Imports in TS
TypeScript cannot handle type information for `.vue` imports by default, so we replace the `tsc` CLI with `vue-tsc` for type checking. In editors, we need [TypeScript Vue Plugin (Volar)](https://marketplace.visualstudio.com/items?itemName=Vue.vscode-typescript-vue-plugin) to make the TypeScript language service aware of `.vue` types.
If the standalone TypeScript plugin doesn't feel fast enough to you, Volar has also implemented a [Take Over Mode](https://github.com/johnsoncodehk/volar/discussions/471#discussioncomment-1361669) that is more performant. You can enable it by the following steps:
1. Disable the built-in TypeScript Extension
1) Run `Extensions: Show Built-in Extensions` from VSCode's command palette
2) Find `TypeScript and JavaScript Language Features`, right click and select `Disable (Workspace)`
2. Reload the VSCode window by running `Developer: Reload Window` from the command palette.## Customize configuration
See [Vite Configuration Reference](https://vitejs.dev/config/).
## Project Setup
```sh
npm install
```### Compile and Hot-Reload for Development
```sh
npm run dev
```### Type-Check, Compile, Minify and Serve Locally for Production
```sh
npm start
```### Run Unit Tests with [Vitest](https://vitest.dev/)
```sh
npm run test:unit
```### Run End-to-End Tests with [Playwright](https://playwright.dev)
```sh
# Install browsers for the first run
npx playwright install# When testing on CI, must build the project first
npm run build# Runs the end-to-end tests
npm run test
# Runs the tests only on Chromium
npm run test -- --project=chromium
# And also just a specific file's tests
npm run test -- e2e/02-screenshots.spec.ts --project=chromium
# Runs the tests in debug mode
npm run test -- --debug
```### Lint with [ESLint](https://eslint.org/)
```sh
npm run lint
```