https://github.com/rifleh700/alpha_fix_shader
Blue hell fix shader for MTA:SA
https://github.com/rifleh700/alpha_fix_shader
alphablend hlsl mta mtasa multitheftauto shader
Last synced: 21 days ago
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Blue hell fix shader for MTA:SA
- Host: GitHub
- URL: https://github.com/rifleh700/alpha_fix_shader
- Owner: rifleh700
- License: mit
- Created: 2025-08-04T19:39:51.000Z (11 months ago)
- Default Branch: main
- Last Pushed: 2025-11-29T08:54:04.000Z (8 months ago)
- Last Synced: 2025-12-01T10:14:10.087Z (8 months ago)
- Topics: alphablend, hlsl, mta, mtasa, multitheftauto, shader
- Language: Lua
- Homepage:
- Size: 21.5 KB
- Stars: 7
- Watchers: 1
- Forks: 0
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# alpha_fix_shader
MTA:SA alpha fix shader
It fixes:
- "blue hell" (blue outlines) bug
- incorrect display of transparent textures
Shader applied to `world` and `object` types only by default. It's possible to use `vehicle` type also.
Shader calls `setWaterDrawnLast(false)`. If you don't need it - set `WATER_DRAW_FIRST` param to `false` in `afs_main_client.lua`
> [!NOTE]
> Shader does not fix alpha bug perfectly, but it's better than nothing
Shader povided by [XaskeL](https://github.com/Xaskel). Thx him!



