https://github.com/rik-cross/wireframe-articles
Articles on game development techniques written for Wireframe magazine.
https://github.com/rik-cross/wireframe-articles
game-development gamedev pygame pygame-zero python tutorial
Last synced: 10 months ago
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Articles on game development techniques written for Wireframe magazine.
- Host: GitHub
- URL: https://github.com/rik-cross/wireframe-articles
- Owner: rik-cross
- Created: 2021-08-27T20:56:27.000Z (over 4 years ago)
- Default Branch: main
- Last Pushed: 2023-02-11T11:01:05.000Z (almost 3 years ago)
- Last Synced: 2025-04-15T07:58:56.985Z (10 months ago)
- Topics: game-development, gamedev, pygame, pygame-zero, python, tutorial
- Language: Python
- Homepage:
- Size: 366 KB
- Stars: 4
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Wireframe Game Development Articles
Each link below includes a free downloadable PDF of the issue.
Recreate Flappy Bird's flight mechanic\
#29, 19/12/2019 (p40)\
Learn how to create your own version of the simple-yet-addictive side-scroller.\
https://wireframe.raspberrypi.org/issues/29
Create a turn-based combat system\
#28, 05/12/2019 (p40)\
Learn how to create the turn-based combat system found in games like Pokémon, Final Fantasy, and Undertale.\
https://wireframe.raspberrypi.org/issues/28
Make a tile-matching game\
#25, 26/09/2019 (p40)\
Rik shows you how to code your own Columns-style tile-matching puzzler.\
https://wireframe.raspberrypi.org/issues/25
Make a keyboard-bashing sprint game\
#23, 26/09/2019 (p40)\
Learn how to code a sprinting minigame straight out of Daley Thompson's Decathlon.\
https://wireframe.raspberrypi.org/issues/23
Create your own continue screen\
#19, 01/08/2019 (p40)\
Learn how to create game states, and rules for moving between them.\
https://wireframe.raspberrypi.org/issues/19
Path-following Lemmings\
#17, 04/07/2019 (p38)\
Learn how to create your own obedient lemmings that follow any path put in front of them.\
https://wireframe.raspberrypi.org/issues/17
Gradius' ship-following Options\
#16, 20/06/2019 (p40)\
Learn how to create game objects that follow the path of the main player sprite.\
https://wireframe.raspberrypi.org/issues/16
A Donkey Kong-style walk cycle\
#14, 23/05/2019 (p40)\
Effective animation gave Donkey Kong barrels of personality. Rik explains how to create a similar walk cycle.\
https://wireframe.raspberrypi.org/issues/14
Recreate Bomberman's iconic explosives\
#12, 25/04/2019 (p32)\
Learn how to recreate the exploding bombs found in the classic Bomberman games.\
https://wireframe.raspberrypi.org/issues/12
Recreate Pang's sprite spawning mechanic\
#10, 28/03/2019 (p32)\
Rik shows you how to recreate the spawning of objects found in the balloon-bursting arcade gem, Pang.\
https://wireframe.raspberrypi.org/issues/10
Super Mario-style jumping physics\
#7, 14/02/2019 (p32)\
Learn how to create your own Super Mario-style running and jumping action in Python.\
https://wireframe.raspberrypi.org/issues/7
A retro-style high-score table\
#5, 17/01/2019 (p32)\
Here’s how to create a high-score table that you can easily add to your own games.\
https://wireframe.raspberrypi.org/issues/5
Asteroids' thruster motion\
#4, 20/12/2018 (p30)\
Learn how to recreate the iconic player physics from Atari’s arcade classic, Asteroids.\
https://wireframe.raspberrypi.org/issues/4
Moon Patrol's illusion of depth\
#3, 06/12/2018 (p32)\
Classic games like Moon Patrol used parallax scrolling to create a sense of depth. Here’s how you can recreate the effect for yourself.\
https://wireframe.raspberrypi.org/issues/3