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https://github.com/rik-cross/wireframe-articles

Articles on game development techniques written for Wireframe magazine.
https://github.com/rik-cross/wireframe-articles

game-development gamedev pygame pygame-zero python tutorial

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Articles on game development techniques written for Wireframe magazine.

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# Wireframe Game Development Articles

Each link below includes a free downloadable PDF of the issue.

Recreate Flappy Bird's flight mechanic\
#29, 19/12/2019 (p40)\
Learn how to create your own version of the simple-yet-addictive side-scroller.\
https://wireframe.raspberrypi.org/issues/29

Create a turn-based combat system\
#28, 05/12/2019 (p40)\
Learn how to create the turn-based combat system found in games like Pokémon, Final Fantasy, and Undertale.\
https://wireframe.raspberrypi.org/issues/28

Make a tile-matching game\
#25, 26/09/2019 (p40)\
Rik shows you how to code your own Columns-style tile-matching puzzler.\
https://wireframe.raspberrypi.org/issues/25

Make a keyboard-bashing sprint game\
#23, 26/09/2019 (p40)\
Learn how to code a sprinting minigame straight out of Daley Thompson's Decathlon.\
https://wireframe.raspberrypi.org/issues/23

Create your own continue screen\
#19, 01/08/2019 (p40)\
Learn how to create game states, and rules for moving between them.\
https://wireframe.raspberrypi.org/issues/19

Path-following Lemmings\
#17, 04/07/2019 (p38)\
Learn how to create your own obedient lemmings that follow any path put in front of them.\
https://wireframe.raspberrypi.org/issues/17

Gradius' ship-following Options\
#16, 20/06/2019 (p40)\
Learn how to create game objects that follow the path of the main player sprite.\
https://wireframe.raspberrypi.org/issues/16

A Donkey Kong-style walk cycle\
#14, 23/05/2019 (p40)\
Effective animation gave Donkey Kong barrels of personality. Rik explains how to create a similar walk cycle.\
https://wireframe.raspberrypi.org/issues/14

Recreate Bomberman's iconic explosives\
#12, 25/04/2019 (p32)\
Learn how to recreate the exploding bombs found in the classic Bomberman games.\
https://wireframe.raspberrypi.org/issues/12

Recreate Pang's sprite spawning mechanic\
#10, 28/03/2019 (p32)\
Rik shows you how to recreate the spawning of objects found in the balloon-bursting arcade gem, Pang.\
https://wireframe.raspberrypi.org/issues/10

Super Mario-style jumping physics\
#7, 14/02/2019 (p32)\
Learn how to create your own Super Mario-style running and jumping action in Python.\
https://wireframe.raspberrypi.org/issues/7

A retro-style high-score table\
#5, 17/01/2019 (p32)\
Here’s how to create a high-score table that you can easily add to your own games.\
https://wireframe.raspberrypi.org/issues/5

Asteroids' thruster motion\
#4, 20/12/2018 (p30)\
Learn how to recreate the iconic player physics from Atari’s arcade classic, Asteroids.\
https://wireframe.raspberrypi.org/issues/4

Moon Patrol's illusion of depth\
#3, 06/12/2018 (p32)\
Classic games like Moon Patrol used parallax scrolling to create a sense of depth. Here’s how you can recreate the effect for yourself.\
https://wireframe.raspberrypi.org/issues/3