https://github.com/rimurudev/unity-tilemaptransparency
Unity Tilemap Transparency - This Unity script allows you to set the transparency of a Tilemap. It's useful for creating effects like faded backgrounds or semi-transparent layers in 2D games.
https://github.com/rimurudev/unity-tilemaptransparency
rimuru-dev rimurudev tilemap tilemap-editor tilemaps unity unity-tilemap unity2d
Last synced: 3 months ago
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Unity Tilemap Transparency - This Unity script allows you to set the transparency of a Tilemap. It's useful for creating effects like faded backgrounds or semi-transparent layers in 2D games.
- Host: GitHub
- URL: https://github.com/rimurudev/unity-tilemaptransparency
- Owner: RimuruDev
- License: mit
- Created: 2024-05-27T21:56:58.000Z (12 months ago)
- Default Branch: main
- Last Pushed: 2024-05-27T22:04:00.000Z (12 months ago)
- Last Synced: 2025-01-10T11:47:49.907Z (4 months ago)
- Topics: rimuru-dev, rimurudev, tilemap, tilemap-editor, tilemaps, unity, unity-tilemap, unity2d
- Language: C#
- Homepage:
- Size: 3.91 KB
- Stars: 2
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Unity Tilemap Transparency
This Unity script allows you to set the transparency of a Tilemap. It's useful for creating effects like faded backgrounds or semi-transparent layers in 2D games.
## Features
- Easily adjust the transparency of a Tilemap via the Inspector.
- Supports real-time updates in the Unity Editor.
- Simple to integrate and use.## How to Use
1. **Clone or Download the Repository:**
```sh
git clone https://github.com/RimuruDev/Unity-TilemapTransparency.git
```2. **Add the Script to Your Project:**
Copy the `TilemapTransparency.cs` script to your Unity project's `Assets` folder.
3. **Attach the Script to a Tilemap:**
- Select the GameObject with the `Tilemap` component.
- Attach the `TilemapTransparency` script to the GameObject.4. **Set the Transparency:**
- In the Inspector, adjust the `Transparency` slider to set the desired transparency level (0 = fully transparent, 1 = fully opaque).
## Example Usage
This script is typically used to set the transparency of background blocks in a Tilemap, allowing for semi-transparent layers that can enhance the visual depth of your 2D game.
## Contact
If you have any questions or need further assistance, feel free to contact me:
- **Email:** [email protected]
- **LinkedIn:** [https://www.linkedin.com/in/rimuru/](https://www.linkedin.com/in/rimuru/)
- **GitHub:** [https://github.com/RimuruDev](https://github.com/RimuruDev)## License
This project is licensed under the MIT License. See the [LICENSE](LICENSE) file for details.
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**RimuruDev**