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https://github.com/rishflab/illuminate
ECS based game engine with real-time pathtraced rendering
https://github.com/rishflab/illuminate
game gpu pathtracer pathtracing physics
Last synced: about 2 months ago
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ECS based game engine with real-time pathtraced rendering
- Host: GitHub
- URL: https://github.com/rishflab/illuminate
- Owner: rishflab
- License: gpl-3.0
- Created: 2018-05-12T00:04:11.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2020-04-18T02:26:37.000Z (almost 5 years ago)
- Last Synced: 2024-10-27T20:06:40.971Z (3 months ago)
- Topics: game, gpu, pathtracer, pathtracing, physics
- Language: Rust
- Homepage:
- Size: 1.31 MB
- Stars: 4
- Watchers: 4
- Forks: 0
- Open Issues: 7
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Illuminate
Illuminate is a game engine that features a real-time pathtracing renderer and an entity-component-system
architecture for cache-optimised multithreaded game logic.## Hardware Support
Currently the GPU pathtracer requires a Vulkan capable GPU but Metal and DX12 will be supported in the future.The pathtracer will not work if the GPU does not support STORAGE usage for swapchain images (see issue #7).
A offline CPU pathtracer is being simultaneously developed for fast prototyping of ideas before
they are implemented on the GPU for real-time performance.### Confirmed Supported Hardware
- AMD Radeon RX 570
- AMD Radeon RX 580