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https://github.com/rixment/awu-plugin
Android Wrapper for Unity
https://github.com/rixment/awu-plugin
android android-library unity unity-android unity-plugin
Last synced: about 1 month ago
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Android Wrapper for Unity
- Host: GitHub
- URL: https://github.com/rixment/awu-plugin
- Owner: rixment
- License: mit
- Created: 2020-03-17T07:44:09.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2021-01-20T13:45:30.000Z (almost 4 years ago)
- Last Synced: 2024-09-30T18:02:22.736Z (about 1 month ago)
- Topics: android, android-library, unity, unity-android, unity-plugin
- Language: Java
- Homepage:
- Size: 151 KB
- Stars: 12
- Watchers: 2
- Forks: 2
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Android Wrapper for Unity (awu)
This is an Android's _library_ that is designed to be used as a plugin within Unity's project. It is created using Android Studio 3.6 and should consist of all projects files required by the IDE if one desires to tweak its functionality to his or hers needs.
The main purpose of this _library_ is to allow the user to retreive platform related information within Unity's project and currently includes:
- retreiving information regarding the state of the network via `isNetworkAvailable`
- determining established connection type via `IsConnectedViaCellular` and `IsConnectedViaWifi`
- determining if a device on which the app is running is of Tv-type via `isAndroidTv`
- text based message sharing with the use of Android's Intent mechanism via `shareText`## How to integrate
1. Clone _awu_ repository and build the _library_ using Android Studio yourself or download the latest _.aar library_ release from [here](awu/build/outputs/aar/awu-release.aar)
2. Copy the _.aar library_ file into your Unity's project _Assets/Plugins/Android_ directory
3. _(Optional)_ In Unity select the _.aar library_ file from Project window and mark the option __Load on startup__ from the Inspector
4. Copy Unity's C# implementation available from [here](UnityScript/Awu.cs) into your _Assets/Scripts_
## Usage
Upon finishing the integration process described above you should be able to take advantage of _library's_ functionality.
In your C# Unity's code you can use it in the following way:```csharp
bool isConnected = Awu.IsNetworkAvailable; // Let's check if we're connected to the internetbool isTv = Awu.IsAndroidTv; // Let's check if the game is running on Android TV enabled device
bool isCellular = Awu.IsConnectedViaCellular; // Is mobile data connection established
bool isWifi = Awu.IsConnectedViaWifi; // Is wifi connection established
// Let's share our game with a friend via text message
Awu.ShareText("Share via", "My Awesome Game", new System.Uri("http://my.awesomegame.com"));
```## Proguard
Projects utilising proguard obfuscation process should keep `-keep class rixment.awu.** { *; }` within its _proguard_ definition file.
## Copyright and License
Copyright 2005-2020 Rixment. Code released under the [MIT](./LICENSE) license.