https://github.com/rlabrecque/steamworks.net-gameservertest
GameServer test project for Steamworks.NET
https://github.com/rlabrecque/steamworks.net-gameservertest
steamworks unity
Last synced: about 2 months ago
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GameServer test project for Steamworks.NET
- Host: GitHub
- URL: https://github.com/rlabrecque/steamworks.net-gameservertest
- Owner: rlabrecque
- License: other
- Created: 2015-09-21T03:52:22.000Z (about 10 years ago)
- Default Branch: master
- Last Pushed: 2023-08-20T02:43:40.000Z (about 2 years ago)
- Last Synced: 2025-02-28T16:18:47.567Z (7 months ago)
- Topics: steamworks, unity
- Language: C#
- Homepage: http://steamworks.github.io
- Size: 2.13 MB
- Stars: 35
- Watchers: 6
- Forks: 13
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE.txt
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README
Steamworks.NET-GameServerTest
=======This is a sample project for [Steamworks.NET](//github.com/rlabrecque/Steamworks.NET) it is intended to show functionality, act as documentation and to test the functionality of Steamworks.NET.
This project is based heavily upon the Official C++ SteamworksExample application SpaceWar. It is incomplete as there is no data passing.
It is recommended to follow along with SpaceWarServer.cpp/h found in the official Steamworks SDK.Steam must be running for the project to work out of the box. To run a dedicated server without Steam running you must copy steamclient.dll/tier0_s.dll/vstdlib_s.dll next to your steam_api.dll.
This sample is available in the public domain (where acceptable.) Please view [LICENSE.txt](LICENSE.txt) for more details.
This project was built with Unity 5.5.1. As such it is only expected to build and run without issue on that version or later.
## Recommended reading:
* https://partner.steamgames.com/documentation/dedicated_servers
* https://partner.steamgames.com/documentation/getting_started (Under "Game Servers")
* https://partner.steamgames.com/documentation/auth