https://github.com/rmn20/normalmappingds
Per-Vertex Radiosity Normal Mapping for Nintendo DS
https://github.com/rmn20/normalmappingds
3d homebrew nds nds-homebrew nintendo-ds normal-mapping retro shaders
Last synced: 6 months ago
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Per-Vertex Radiosity Normal Mapping for Nintendo DS
- Host: GitHub
- URL: https://github.com/rmn20/normalmappingds
- Owner: rmn20
- License: cc0-1.0
- Created: 2024-01-25T18:04:11.000Z (over 1 year ago)
- Default Branch: master
- Last Pushed: 2024-01-28T20:50:48.000Z (over 1 year ago)
- Last Synced: 2025-04-13T03:08:15.159Z (6 months ago)
- Topics: 3d, homebrew, nds, nds-homebrew, nintendo-ds, normal-mapping, retro, shaders
- Language: C
- Homepage:
- Size: 938 KB
- Stars: 5
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Per-Vertex Radiosity Normal Mapping for Nintendo DS
Based on [SIGGRAPH2007_EfficientSelfShadowedRadiosityNormalMapping.pdf](https://cdn.cloudflare.steamstatic.com/apps/valve/2007/SIGGRAPH2007_EfficientSelfShadowedRadiosityNormalMapping.pdf)
The geometry is rendered 3 times with alpha blending enabled to achieve normalmapping. Original paper uses 3-pass additive blending, but it can be replaced with alpha blending.
Two 32-color textures with 3-bit alpha are used for rendering. (First texture is used twice with alpha blending disabled on the first rendering pass and enabled on the second)