https://github.com/robert-k/shadereditor-examples
A collection of fragment shaders I've written using markusfisch's ShaderEditor 🌆
https://github.com/robert-k/shadereditor-examples
collection examples graphics mobile shader-editor shaders
Last synced: about 2 months ago
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A collection of fragment shaders I've written using markusfisch's ShaderEditor 🌆
- Host: GitHub
- URL: https://github.com/robert-k/shadereditor-examples
- Owner: Robert-K
- License: mit
- Created: 2018-11-06T21:33:31.000Z (about 7 years ago)
- Default Branch: master
- Last Pushed: 2019-07-06T14:30:15.000Z (over 6 years ago)
- Last Synced: 2025-02-23T22:34:46.727Z (11 months ago)
- Topics: collection, examples, graphics, mobile, shader-editor, shaders
- Language: GLSL
- Homepage:
- Size: 4.16 MB
- Stars: 16
- Watchers: 2
- Forks: 7
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# ShaderEditor Examples
A collection of over 50 fragment shaders I've created using [ShaderEditor](https://github.com/markusfisch/ShaderEditor).
Note that some shaders contain unpolished or unoptimized code. I tediously wrote all of them on my smartphone as a pastime and to prototype ideas on the fly. I hope they'll inspire you anyway.
## Screenshots

## How to display them
There are two options:
1. Download [Shader Editor](https://play.google.com/store/apps/details?id=de.markusfisch.android.shadereditor&hl=en) and place the .glsl files in Download/ShaderEditor. In the app, navigate to Settings, scroll all the way down and choose "Import shaders".
2. Be a shader wizard, copy the shader into an environment of your choice and supply similar uniform values to the shader.
Be aware that some shaders require specific input [textures](Textures). Simply download them to your mobile device and import them into Shader Editor.
## License
This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.
[](https://forthebadge.com)