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https://github.com/robert-leitl/phase-transition

Ice shader on sphere with parallax mapping and vertex displacement from a procedurally generated equirectangular texture.
https://github.com/robert-leitl/phase-transition

glsl ice-material interactive parallax-mapping shader webgl2

Last synced: 16 days ago
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Ice shader on sphere with parallax mapping and vertex displacement from a procedurally generated equirectangular texture.

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# Phase Transition

![phase-transition Screenshot](https://github.com/robert-leitl/phase-transition/blob/main/cover.jpg?raw=true)

Ice shader on sphere with parallax mapping and vertex displacement from a procedurally generated equirectangular texture.

[DEMO](https://robert-leitl.github.io/phase-transition/dist/?debug=true)

### Features
- Interactive animation between texture states
- Parallax mapping in equirectangular texture space
- Simple bloom effect

### Credits
- Ice crack sound is a snippet from [JustinBW](https://freesound.org/people/JustinBW/sounds/70110/)