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https://github.com/robert-leitl/phase-transition
Ice shader on sphere with parallax mapping and vertex displacement from a procedurally generated equirectangular texture.
https://github.com/robert-leitl/phase-transition
glsl ice-material interactive parallax-mapping shader webgl2
Last synced: 16 days ago
JSON representation
Ice shader on sphere with parallax mapping and vertex displacement from a procedurally generated equirectangular texture.
- Host: GitHub
- URL: https://github.com/robert-leitl/phase-transition
- Owner: robert-leitl
- License: mit
- Created: 2022-12-13T06:52:22.000Z (about 2 years ago)
- Default Branch: main
- Last Pushed: 2022-12-20T14:24:43.000Z (about 2 years ago)
- Last Synced: 2023-03-05T04:58:24.792Z (almost 2 years ago)
- Topics: glsl, ice-material, interactive, parallax-mapping, shader, webgl2
- Language: JavaScript
- Homepage:
- Size: 2.97 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Phase Transition
![phase-transition Screenshot](https://github.com/robert-leitl/phase-transition/blob/main/cover.jpg?raw=true)
Ice shader on sphere with parallax mapping and vertex displacement from a procedurally generated equirectangular texture.
[DEMO](https://robert-leitl.github.io/phase-transition/dist/?debug=true)
### Features
- Interactive animation between texture states
- Parallax mapping in equirectangular texture space
- Simple bloom effect### Credits
- Ice crack sound is a snippet from [JustinBW](https://freesound.org/people/JustinBW/sounds/70110/)