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https://github.com/robertripoll/automaticfinitestatemachine

A basic PHP Finite State Machine that allows the creation and usage of automatic finite state machines.
https://github.com/robertripoll/automaticfinitestatemachine

automatic-finite-state-machine automatic-state-machine composer-package finite-state-machine php php-library php7 php74 state-machine

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A basic PHP Finite State Machine that allows the creation and usage of automatic finite state machines.

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# Automatic Finite State Machine

A basic PHP Finite State Machine, based on [Symfony Workflows](https://github.com/symfony/workflow).

It allows the creation and usage of automatic finite state machines, that is, they apply transitions based on the current
state and the possible transitions available.

## Installation

```bash
$ composer require robertripoll/automatic-finite-state-machine
```

## Usage

### Traditional Finite State Machine

```php
id = 123;
$order->status = null;

// The possible finite machine statuses/nodes
$states = [
$initialState = new State(0, 'creation'),
$paidState = new State(1, 'paid'),
$preparingState = new State(2, 'preparing'),
$shippedState = new State(3, 'shipped'),
];

// The transitions between the possible finite machine nodes
$transitions = [
new Transition($initialState, $paidState, 'pay'),
new Transition($paidState, $preparingState, 'prepare', fn (object $order) => $paymentService->isPaid($order->id)),
new Transition($preparingState, $shippedState, 'ship'),
];

// The definition of the finite machine
$definition = new Definition($states, $initialState, $transitions);

// The logic behind the retrieval and storage of the state
$stateStore = new class () implements StateStoreInterface {
public function getState(object $subject) {
return $subject->status;
}

public function setState(object $subject, $newState): void {
$subject->status = $newState;
}
};

$stateMachine = new FiniteStateMachine($definition, $order, $stateStore, null, 'Traditional finite state machine');

if ($stateMachine->can('prepare')) {
$stateMachine->apply('prepare');
}
```

### Automatic Finite State Machine

```php
id = 123;
$order->status = null;

// The possible finite machine statuses/nodes
$states = [
$initialState = new State(0, 'created'),
$paidState = new State(1, 'paid'),
$preparingState = new State(2, 'preparing'),
$shippedState = new State(3, 'shipped'),
];

// The transitions between the possible finite machine nodes
$transitions = [
new Transition($initialState, $paidState, 'pay', fn (object $order) => $paymentService->isPaid($order->id)),
new Transition($paidState, $preparingState, 'prepare'),
new Transition($preparingState, $shippedState, 'ship', fn (object $order) => $shipmentService->isShipped($order->id)),
];

// The definition of the finite machine
$definition = new Definition($states, $initialState, $transitions);

// The logic behind the retrieval and storage of the state
$stateStore = new class () implements StateStoreInterface {
public function getState(object $subject) {
return $subject->status;
}

public function setState(object $subject, $newState): void {
$subject->status = $newState;
}
};

$eventDispatcher = new class ($logService) implements EventDispatcherInterface {
private LogService $logService;

public function __construct(LogService $logService) {
$this->logService = $logService;
}

public function dispatch(object $event)
{
/** @var FiniteStateMachineEventInterface $event */

if ($event->getEventName() == StateChangedEvent::EVENT_NAME)
{
/** @var StateChangedEvent $event */
$oldState = $event->hasOldState() ? $event->getOldState()->getValue() : 'null';
$logService->log("Subject state changed from $oldState to {$event->getNewState()->getValue()}");
}
}
};

$stateMachine = new AutomaticFiniteStateMachine($definition, $order, $stateStore, $eventDispatcher, 'Automatic finite state machine');
$stateMachine->run();
```