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https://github.com/robiot/skibidiscript

(WIP) Instead of yapping in text. Yap with this language and create something.
https://github.com/robiot/skibidiscript

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(WIP) Instead of yapping in text. Yap with this language and create something.

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# Skibidiscript
Instead of yapping in text. Yap with this language and create something.

> **friend**: Hey what are you doing tonight?

> 😎 **unemployed friend on a tuesday afternoon**: adding pookie classes with extreme rizz to Skibidiscript

NOTE: this language is in progress,
im currently implementing classes, and then imma make the SKUI (skibidi ui) more advanced

## TODO:
- Implement classes in the interpreter
- Implement ForLoop in the interpreter
- Implement ObjectValue support in the interpreter
- Allow ForLoop to accept variables too after (in)

## Problems rn
- Line count is wrong

```lua
gyatt nerd

cookable fein()
cook yap("Welcome to the ghost game. Get as many points as you can.")

-- Define the score and default it to 0
score is 0

skibbity (sigma) do
badDoor is cook nerd.randInt(1, 3)

cook yap("Infront of you are three doors. Which one do you choose.")
userDoor is cook yapask("1/2/3? > ")

sus(userDoor rizz badDoor) then
cook yap("BOOO! A ghost. You lost with a score of:", score)

blud
cap
cook yap("Not a ghost. You survived")
score is score + 1
slay
slay
slay
```