https://github.com/robloach/pntr_tiled
Use Tiled maps in pntr, with cute_tiled.
https://github.com/robloach/pntr_tiled
pntr tiled
Last synced: about 1 year ago
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Use Tiled maps in pntr, with cute_tiled.
- Host: GitHub
- URL: https://github.com/robloach/pntr_tiled
- Owner: RobLoach
- License: zlib
- Created: 2023-10-09T07:46:19.000Z (over 2 years ago)
- Default Branch: master
- Last Pushed: 2024-04-19T15:09:20.000Z (about 2 years ago)
- Last Synced: 2024-04-19T16:30:22.044Z (about 2 years ago)
- Topics: pntr, tiled
- Language: C
- Homepage:
- Size: 817 KB
- Stars: 3
- Watchers: 2
- Forks: 1
- Open Issues: 8
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# pntr_tiled
Use [Tiled](https://www.mapeditor.org) maps in [pntr](https://github.com/RobLoach/pntr), with [cute_tiled](https://github.com/RandyGaul/cute_headers/blob/master/cute_tiled.h).

## Usage
``` c
#define PNTR_TILED_IMPLEMENTATION
#include "pntr_tiled.h"
int main() {
// Load the Tiled JSON file
cute_tiled_map_t* map = pntr_load_tiled("mymap.json");
// Generate an image of the Tiled map
pntr_image* image = pntr_gen_image_tiled(map, PNTR_WHITE);
// Save the image as a PNG
pntr_save_image(image, "world.png");
return 0;
}
```
### Features
- [x] Tile Layers
- [x] Image Layers
- [x] Group Layers
- [ ] Object Layers
- [x] Animated Tiles
- [x] Flipped/Rotated Tiles
### API
``` c
cute_tiled_map_t* pntr_load_tiled(const char* fileName);
cute_tiled_map_t* pntr_load_tiled_from_memory(const unsigned char *fileData, unsigned int dataSize, const char* baseDir);
void pntr_unload_tiled(cute_tiled_map_t* map);
void pntr_draw_tiled(pntr_image* dst, cute_tiled_map_t* map, int posX, int posY, pntr_color tint);
void pntr_draw_tiled_tile(pntr_image* dst, cute_tiled_map_t* map, int gid, int posX, int posY, pntr_color tint);
void pntr_draw_tiled_layer_imagelayer(pntr_image* dst, cute_tiled_map_t* map, cute_tiled_layer_t* layer, int posX, int posY, pntr_color tint);
void pntr_draw_tiled_layer_tilelayer(pntr_image* dst, cute_tiled_map_t* map, cute_tiled_layer_t* layer, int posX, int posY, pntr_color tint);
pntr_image* pntr_tiled_tile_image(cute_tiled_map_t* map, int gid);
pntr_image* pntr_gen_image_tiled(cute_tiled_map_t* map, pntr_color tint);
void pntr_update_tiled(cute_tiled_map_t* map, float deltaTime);
cute_tiled_layer_t* pntr_tiled_layer(cute_tiled_map_t* map, const char* name);
int pntr_layer_tile(cute_tiled_layer_t* layer, int column, int row);
void pntr_set_layer_tile(cute_tiled_layer_t* layer, int column, int row, int gid);
pntr_vector pntr_layer_tile_from_position(cute_tiled_map_t* map, cute_tiled_layer_t* layer, int posX, int posY);
cute_tiled_map_t* pntr_load_tiled_from_assetsys(assetsys_t* sys, const char* fileName);
```
## License
Unless stated otherwise, all works are:
- Copyright (c) 2023 [Rob Loach](https://robloach.net)
... and licensed under:
- [zlib License](LICENSE)