https://github.com/rodrigoueda/com.rodrigoueda.developmentanimator
A workaround to the unity editor dropdown animations list with too many clips.
https://github.com/rodrigoueda/com.rodrigoueda.developmentanimator
package unity unity3d unity3d-editor unity3d-package
Last synced: about 2 months ago
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A workaround to the unity editor dropdown animations list with too many clips.
- Host: GitHub
- URL: https://github.com/rodrigoueda/com.rodrigoueda.developmentanimator
- Owner: rodrigoueda
- License: mit
- Created: 2020-10-19T20:09:13.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2020-10-19T20:54:00.000Z (over 5 years ago)
- Last Synced: 2025-02-12T09:56:14.394Z (over 1 year ago)
- Topics: package, unity, unity3d, unity3d-editor, unity3d-package
- Language: C#
- Homepage:
- Size: 8.79 KB
- Stars: 0
- Watchers: 1
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Unity Development Animator
## Installation
```json
{
"dependencies": {
"com.rodrigoueda.developmentanimator": "https://github.com/rodrigoueda/com.rodrigoueda.developmentanimator.git#0.1.0"
}
}
```
## Usage
This package is intended to work in order to reduce the amount of clips from a GameObject, specially in cases when is necessary to scroll through the list of animations.

Open the package window using the menu:
**Window -> Development Animator**
Select in your hierarchy a GameObject with the Animator you wish to work.
The first time that you are working on your animator, you need to press the **Create a Development Animator** button so the package can generate a new development animator.
After that you will be able to see a list with all the current animations associated with your animator and choose wich one you want to copy to the dev animator pressing the **+** button.

There is also buttons to locate each animation in your **Project** window.
When pressing the **Switch Controllers** button you will have access to the reduced dev animator animation list.

At the **Animation** window it's now possible to select between the choosed clip list.

## Caveats
Since the created development animator is managed by the package, manually editing it can create some bugs with the list window, specially when creating Transitions and Layers.
- It's recommended to switch to the original animator in order to test your animations.
- It's also recommended to create new animations on the original animator and then copy it to the development animator instead of the other way around although the package is able to indentify such cases.