https://github.com/rosendo-martinez/raytracinginoneweekend
My implementation of Peter Shirley's Ray Tracing In One Weekend book/tutorial.
https://github.com/rosendo-martinez/raytracinginoneweekend
cpp raytracing
Last synced: 4 months ago
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My implementation of Peter Shirley's Ray Tracing In One Weekend book/tutorial.
- Host: GitHub
- URL: https://github.com/rosendo-martinez/raytracinginoneweekend
- Owner: Rosendo-Martinez
- Created: 2025-01-28T02:49:09.000Z (4 months ago)
- Default Branch: main
- Last Pushed: 2025-01-28T03:12:50.000Z (4 months ago)
- Last Synced: 2025-01-28T04:20:38.037Z (4 months ago)
- Topics: cpp, raytracing
- Language: C++
- Homepage:
- Size: 891 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# Ray Tracing
My implementation of Peter Shirley's [Ray Tracing In One Weekend](https://raytracing.github.io/) book/tutorial.
Its not 100% done, however.## Rendered Ray Traced Images
Here are some ray traced images I've rendered so far.
Diffuse spheres.
Multi-sampled (randomly) pixels, with normals colored.
Simple ray-sphere intersection.
No multi-sampling, thus jagged edges should be visible.