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https://github.com/rossning92/movy

movy.js is a client-side JS animation engine for creating explanatory videos.
https://github.com/rossning92/movy

animation animation-engine animations movy

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movy.js is a client-side JS animation engine for creating explanatory videos.

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README

        

![logo](img/logo.png)

**movy.js** is an intuitive animation engine for creating explanatory videos.

![gallery](img/gallery.png)

## Getting Started

> Make sure you have [node.js (version >= 12)](https://nodejs.org/en/download/) installed on your computer.

1. Install **movy.js** by: `npm i movy@latest -g`
2. Run `movy` to open a list of examples (example animations are located in the `movy/examples` folder):

![examples](img/examples.png)

3. To create a new animation, simply run `movy hello.js`. It will automatically create a new animation file `hello.js` (if the file does not exist):

```js
import * as mo from "movy";

mo.addText("Hello, Movy!", {
scale: 0.8,
color: "yellow",
}).grow();
```

> Note: Modifying the source code will automatically refresh the browser.

4. Click "Render" button to render the animation to a video file: `xxx.webm`

![](img/click-render-button.png)

## Add objects into the scene

To add new objects, you can use `mo.add___()`. For example:

| Method | Comment | Preview |
| ------------------ | -------------- | ------------------------- |
| `mo.addCircle()` | Add a circle | ![](img/add-circle.png) |
| `mo.addRect()` | Add a rect | ![](img/add-rect.png) |
| `mo.addTriangle()` | Add a triangle | ![](img/add-triangle.png) |
| ... | ... | ... |

### Customize objects

All methods above can take **extra** named arguments for customization. For example, to set the object color and scale, you can use

```
mo.addTriangle({ color: "yellow", scale: 0.5 });
```

This will create a half-sized yellow triangle.

Furthermore, you can pass

Methods
Comment
Preview

mo.addCircle({

x: 0.5,
y: 0.2
})

Set X and Y coordinates to be (0.5, 0.2). Note that movy.js uses Cartesian coordinates for 2D objects (y-axis pointing upwards).

mo.addCircle({ 

position: [0.1, 0.2, 0]
})

position specifies the circle coordinates similar to x, y, z parameters. However it takes an array of numbers.

mo.addRect({

rz: 0.25 * Math.PI,
});

Rotate the rect along the Z axis by π/4.

mo.addRect({

rx: 0.5,
ry: 1
})

Note that movy.js internally uses 3D coordinates. You can also rotate any 2D object along X and Y axis by rx and ry parameters.

mo.addCircle({

scale: 0.5,
})

Scale the circle by 0.5 (half size).

mo.addCircle({

sx: 1.5,
sy: 0.5
})

Create an ellipse by scaling along X and Y axis differently.

mo.addCircle({

color: "#3498db"
})

You can pass hex code, e.g. "#3498db" to specify object color. Alternatively, you can use X11 color name, e.g. "blue".

### More shapes

Besides, you can use `mo.add___Outline()` methods to create outlined shapes. For example:

| Method | Comment | Preview |
| ------------------------- | --------------------- | ----------------------------- |
| `mo.addCircleOutline()` | Add circle outline. | ![](img/circle-outline.png) |
| `mo.addRectOutline()` | Add rect outline. | ![](img/rect-outline.png) |
| `mo.addTriangleOutline()` | Add triangle outline. | ![](img/triangle-outline.png) |
| ... | ... | ... |

All named arguments mentioned in the previous section still works for these outlined shapes. Moreover, you can pass

Methods
Comment
Preview

mo.addCircleOutline({

lineWidth: 0.3,
})

Set the line width of the circle outline to 0.3.

mo.addRectOutline({

width: 1.5,
height: 1,
})

Instead of sx and sy to scale a shape, you can alternatively use width and height to specify the size of a shape. This method will not scale the line strokes unevenly.

### Add animations

For each added scene object, you can call, e.g. `obj.fadeIn()`, `obj.reveal()`, `obj.grow()`, etc. to add different animations.

```
const rect = mo.addRect();

rect.grow(); // This will add grow animation to the circle object.
```

The following table lists the common animations supported by `movy.js`.

rect.fadeIn()


rect.wipeIn()

rect.grow()


rect.rotateIn()

rect.reveal()


rect.shake2D()

#### Customize animations

All animations can take following parameters for customization.

rect.fadeIn({t: 1})

t parameter specifies when the animation should be started. For example, t: 1 specifies that the animation should start at 1 second. t: '<' specifies that the animation should begin at the same time of the previous animation. t: '+=1' specifies that the animation should starts 1 second after all previous animations finish.
movy.js internally uses gsap. For more information, please refer to Understanding the Position Parameter.

rect.fadeIn({duration: 2})

Set the animation duration to 2 seconds.

rect.fadeIn({ease: 'linear'})

ease parameter specifies the easing curve used for the animation. Different animations are pre-configured with different default easing functions. However, you can overwrite this to completely change the nature of your animation. For more information, please refer to gsap / Eases

Note that some animation can take **extra parameters**. For example, you can pass `{ direction: 'down' }` in `obj.reveal()` to specify the direction from which the object reveals.

#### Combining animations

By combining existing animations with some parameter tweaking, we can derive more complicated and beautiful animations.

```
mo.addRectOutline()
.reveal()
.moveTo({ rz: Math.PI * 4, duration: 2 })
.fadeOut();
```