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https://github.com/rover656/clearance

The source code to my Miz Jam 1 entry, Clearance. Written in 48 hours.
https://github.com/rover656/clearance

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The source code to my Miz Jam 1 entry, Clearance. Written in 48 hours.

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# Clearance

The source code to my Miz Jam 1 entry. Written in 48 hours. Developed in Unity 2020.1.3f.

Vote here: https://itch.io/jam/miz-jam-1/rate/736886

You are a mercenary, tasked with clearing a city of hostile creatures. Along the way you can befriend fallen soldiers and recruit them as you clear each sector. At the end of each sector, you face a new kind of foe.

Made in 47h 55 mins.

Watch the devlog here: https://youtu.be/-0PqbZIr_sY

Controls:

WASD - Movement
Left/Right click or N/M - Shoot
Mouse - Aim
Tab - Companion mode
E - Interact

Disclaimer: Easy, Hard and Impossible are completely untested and may completely break the game!

Credits:

Normal song - Monument by Six Umbrellas https://freemusicarchive.org/music/Six_Umbrellas/The_Psychadelic_And

Boss fight - Showdown by Creo https://freemusicarchive.org/music/Creo

Sound effects either made in BFXR or from https://sellfy.com/99sounds/p/99-sound-effects/

Triangulator - http://wiki.unity3d.com/index.php?title=Triangulator

Fading Audio Source - http://wiki.unity3d.com/index.php/Fading_Audio_Source