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https://github.com/roytheunissen/create-script-dialog
An improved/expanded version of Unity's Create Script Dialog that supports namespaces.
https://github.com/roytheunissen/create-script-dialog
Last synced: about 2 months ago
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An improved/expanded version of Unity's Create Script Dialog that supports namespaces.
- Host: GitHub
- URL: https://github.com/roytheunissen/create-script-dialog
- Owner: RoyTheunissen
- License: mit
- Created: 2016-08-21T09:32:57.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2024-04-01T12:16:34.000Z (9 months ago)
- Last Synced: 2024-04-01T13:34:23.490Z (9 months ago)
- Language: C#
- Homepage:
- Size: 400 KB
- Stars: 25
- Watchers: 1
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE.md
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README
[![Roy Theunissen](Documentation~/Github%20Header.jpg)](http://roytheunissen.com)
[![License: MIT](https://img.shields.io/badge/License-MIT-brightgreen.svg)](LICENSE.md)
![GitHub Follow](https://img.shields.io/github/followers/RoyTheunissen?label=RoyTheunissen&style=social) ![Twitter](https://img.shields.io/twitter/follow/Roy_Theunissen?style=social)_Wizard that lets you create new script files with useful templates, automatic namespaces, and asmdef/asmref support._
## About the Project
Creating a new script is kind of a chore. Especially creating an editor script, and especially if you have asmdefs in your project.
You just want to make a simple custom inspector but now you have to:
- Create a new Editor folder next to the original script
- Create a new Editor script probably by duplicating an existing one (waiting for recompilation...) and then moving it (recompiling again...)
- Then you rename the file, rename the class and update the `[CustomEditor]` attribute above it.
- If you use asmdefs, you now also need to create a .asmref file that references the correct .asmdef.
- Maybe there is no Editor.asmdef yet, so before all that you have to make a new one.
- Make a new folder again
- Create a dummy script because .asmdef folders can't be empty
- Then create a new .asmdef
- THEN you can make your .asmref
TEDIOUS, I SAYThis is what all of that looks like with the Create Script Dialog. Just right-click, `Create>Script...` and press Create:
![Example](Documentation~/Example.gif)
## Getting Started
- Right click a folder and select `Create>Script...` to open the dialog.
- Fill in the namespace if the automatic suggestion is not to your liking.
- Choose the appropriate template. It will automatically suggest an `Editor` or `PropertyDrawer` template if you right-clicked on an existing script.
- Press Create and the file, folder and any .asmdef shenanigans will be taken care of.![Screenshot](Documentation~/Screenshot.PNG)
## Compatibility
Older Unity versions haven't been tested thoroughly, but this tool has been around for a while so it'll probably work fine in older versions.
## Installation
### Package Manager
Go to `Edit > Project Settings > Package Manager`. Under 'Scoped Registries' make sure there is an OpenUPM entry.
If you don't have one: click the `+` button and enter the following values:
- Name: `OpenUPM`
- URL: `https://package.openupm.com`Then under 'Scope(s)' press the `+` button and add `com.roytheunissen`.
It should look something like this:
![image](https://user-images.githubusercontent.com/3997055/185363839-37b3bb3d-f70c-4dbd-b30d-cc8a93b592bb.png)
All of my packages will now be available to you in the Package Manager in the 'My Registries' section and can be installed from there.### Git Submodule
You can check out this repository as a submodule into your project's Assets folder. This is recommended if you intend to contribute to the repository yourself.
### OpenUPM
The package is available on the [openupm registry](https://openupm.com). It's recommended to install it via [openupm-cli](https://github.com/openupm/openupm-cli).```
openupm add com.roytheunissen.createscriptdialog
```### Manifest
You can also install via git URL by adding this entry in your **manifest.json**```
"com.roytheunissen.assetpalette": "https://github.com/RoyTheunissen/Create-Script-Dialog.git"
```### Unity Package Manager
```
from Window->Package Manager, click on the + sign and Add from git: https://github.com/RoyTheunissen/Create-Script-Dialog.git
```## Acknowledgements
This tool was originally created by Unity themselves many years ago. I was not satisfied with its functionality so around 2014 I added namespace support.
The original tool has officially become deprecated but I have been using it all this time and gradually expanding it and improving it, and I've been getting a lot of value out of it over the years. I hope you will too.
## Contact
[Roy Theunissen](https://roytheunissen.com)[[email protected]](mailto:[email protected])