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https://github.com/rozniak/Junkbot
An attempt at an open-source port of Lego Junkbot
https://github.com/rozniak/Junkbot
Last synced: 4 months ago
JSON representation
An attempt at an open-source port of Lego Junkbot
- Host: GitHub
- URL: https://github.com/rozniak/Junkbot
- Owner: rozniak
- License: gpl-2.0
- Created: 2018-01-24T18:48:11.000Z (almost 7 years ago)
- Default Branch: master
- Last Pushed: 2023-01-26T23:14:47.000Z (almost 2 years ago)
- Last Synced: 2023-03-10T04:41:44.045Z (almost 2 years ago)
- Language: C#
- Size: 2.16 MB
- Stars: 27
- Watchers: 4
- Forks: 2
- Open Issues: 19
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-lego-history - rozniak's Junkbot - C# remake (LEGO Video Games / Fan Game Remakes and Tools)
README
# Junkbot
![Junkbot](https://i.imgur.com/DmFxRYR.png)
An attempt at an open-source version of the original Junkbot and Junkbot Undercover games by Lego on their website circa 2006-2007 or so. This is a C# "port" of the games that were powered by Adobe/Macromedia Shockwave which is now an obsolete format.
[![Build status](https://ci.appveyor.com/api/projects/status/mlu59f07ud3p2g4e?svg=true)](https://ci.appveyor.com/project/RoryFewell/junkbot)
## The Project
This project is a clean-room implementation of Junkbot and Junkbot Undercover done for a bit of fun. It's powered by a custom engine, [rzxe](https://github.com/rozniak/rzxe), that I'm writing alongside the game - again as a bit of fun and learning as a hobby.
Some decent progress has been made, including a good chunk of engine work - I am now mainly focusing on the gameplay/logic in Junkbot rather than 90% engine code. Whilst there isn't much 'game' right now... level loading is functional and as you can see, Junkbot is walking around pretty well:
![Junkbot Gameplay](https://user-images.githubusercontent.com/13258281/104505421-c23e6580-55db-11eb-8379-c0677b650377.gif)
I track everything going on through GitHub issues - gameplay features that need work, UI bits and bobs, bugs... so probably the best way to keep an eye on progress is the issues page and commit history. :grinning:
As mentioned, all code in this repo is original but the aim is to get as close to the Shockwave versions as possible.
## Contributing
I am open to contributions, feel free to interact on the issues pages and I should be able to reply within a decent timeframe. Where possible I have marked some things with the `good-first-issue` tag, I am happy to provide any advice to begin contributing if needed.
You may also notice a `comms` tag - if you would like to get involved but don't know where to begin, opening an issue to ask questions is welcome too.
## Building / Installation
There is no 'installer' at the moment - [an AppVeyor Windows build is available here](https://ci.appveyor.com/project/RoryFewell/junkbot/build/artifacts).
As for build - it should be a straight forward build the same as any .NET project. Clone this repo with `git clone --recurse-submodules` (or use `git submodule update --init --recursive` if you already cloned), open the Solution (`src/Junkbot.sln`) and press `F5` to build.
If you have any trouble building, please open an issue!