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https://github.com/rparrett/bevy_bad_sdr_bloom
It's like Bevy's bloom but worse and it works with webgl2
https://github.com/rparrett/bevy_bad_sdr_bloom
bevy bevy-engine bevy-plugin
Last synced: 4 months ago
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It's like Bevy's bloom but worse and it works with webgl2
- Host: GitHub
- URL: https://github.com/rparrett/bevy_bad_sdr_bloom
- Owner: rparrett
- License: other
- Archived: true
- Created: 2023-01-25T01:40:18.000Z (almost 2 years ago)
- Default Branch: main
- Last Pushed: 2023-03-08T16:21:56.000Z (almost 2 years ago)
- Last Synced: 2024-03-15T03:08:42.975Z (10 months ago)
- Topics: bevy, bevy-engine, bevy-plugin
- Language: Rust
- Homepage:
- Size: 279 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# bevy_bad_sdr_bloom
[![crates.io](https://img.shields.io/crates/v/bevy_bad_sdr_bloom.svg)](https://crates.io/crates/bevy_bad_sdr_bloom)
[![Bevy tracking](https://img.shields.io/badge/Bevy%20tracking-released%20version-lightblue)](https://github.com/bevyengine/bevy/blob/main/docs/plugins_guidelines.md#main-branch-tracking)![screenshot of some glowy 2d shapes](https://github.com/rparrett/bevy_bad_sdr_bloom/blob/main/assets/screenshot.png?raw=true)
This is probably a bad idea, but I took Bevy 0.9's bloom and
- replaced all the 16-bit float textures with Rgba8UNorm
- used a bunch of textures instead of mipsSo that it would work with WebGL2.
This isn't quite bloom anymore, but you can use it to make stuff sort of glowy if you want.
## Compatibility
|bevy|bevy_bad_sdr_bloom|
|-|-|
|0.10|0.2|
|0.9|0.1|