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https://github.com/ruby0x1/unreal-4.22-setaniminstanceclassfix
A workaround plugin that fixes a crash in Unreal 4.22.
https://github.com/ruby0x1/unreal-4.22-setaniminstanceclassfix
hotfix unreal unreal-engine unreal-engine-4 unrealengine
Last synced: 6 days ago
JSON representation
A workaround plugin that fixes a crash in Unreal 4.22.
- Host: GitHub
- URL: https://github.com/ruby0x1/unreal-4.22-setaniminstanceclassfix
- Owner: ruby0x1
- License: mit
- Created: 2019-06-20T08:40:50.000Z (over 5 years ago)
- Default Branch: main
- Last Pushed: 2020-06-12T16:42:34.000Z (over 4 years ago)
- Last Synced: 2024-12-01T08:48:08.867Z (2 months ago)
- Topics: hotfix, unreal, unreal-engine, unreal-engine-4, unrealengine
- Language: C++
- Homepage: https://answers.unrealengine.com/questions/887556/set-anim-instance-node-causing-crashes.html?childToView=903467
- Size: 5.98 MB
- Stars: 3
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: readme.md
- License: license.md
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README
# About
This is a project level plugin (useful for BP only users) to fix a crash in Unreal 4.22.
More details:
https://answers.unrealengine.com/questions/887556/set-anim-instance-node-causing-crashes.html?childToView=903467# install
To install, drop the `SetAnimInstanceClassFix` folder as is,
inside the `Plugins/` folder of your project.example:
`/Plugins/SetAnimInstanceClassFix/`# use
- This replaces "Set Anim Instance Class" (Target is Skeletal Mesh Component) node.
It's a temporary fix till the real one lands in Unreal itself.- The node is under "4.22 Workaround | Anim BP" as "Set Anim Instance Class Fix":
![](https://i.imgur.com/IgIiDR5.png)
- Keep your original set anim instance class node, rewire around it.
Add a todo comment for when Unreal fixes this.
When it does, you can undo and delete the plugin.![](https://i.imgur.com/CEeyFQT.png)
# notes
- It's built against Unreal 4.22.2 but should work with 4.22.x as far as I can tell.
- Only built for Win64 (can add Mac easily if requested).
- It shouldn't need c++ enabled or installed.
- Not sure if it needs to be enabled from the Plugins settings menu inside Unreal.