Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/rudjigames/rmem
MTuner SDK - Memory profiling library
https://github.com/rudjigames/rmem
cross-platform game-development gamedev memory profiler
Last synced: 3 days ago
JSON representation
MTuner SDK - Memory profiling library
- Host: GitHub
- URL: https://github.com/rudjigames/rmem
- Owner: RudjiGames
- License: bsd-2-clause
- Created: 2017-08-09T02:19:12.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2024-10-31T05:01:50.000Z (15 days ago)
- Last Synced: 2024-10-31T06:16:40.549Z (15 days ago)
- Topics: cross-platform, game-development, gamedev, memory, profiler
- Language: C
- Size: 296 KB
- Stars: 30
- Watchers: 3
- Forks: 5
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
[![Build status](https://ci.appveyor.com/api/projects/status/cbymgif55qmpa4tq?svg=true)](https://ci.appveyor.com/project/milostosic/rmem-f7tyu)
[![License](https://img.shields.io/badge/license-BSD--2%20clause-blue.svg)](https://github.com/RudjiGames/rmem/blob/master/LICENSE)**rmem** is an SDK library for [**MTuner**](https://github.com/milostosic/MTuner), providing additional features and cross-platform support.
Source Code
======You can get the latest source code by cloning it from github:
git clone https://github.com/RudjiGames/rmem.git
Build
======**rmem** (MTuner SDK) GENie script can generate Microsoft Visual Studio solution or
makefiles for a GCC based compiler or cross compiler. Generating a MSVC
solution is done using the following command:genie vs2015
The generated solution will be located in the following folder:
.build/projects/vs2015Generating makefiles for a GCC based toolchain is done in a similar way, for
example:MinGW : genie --gcc=mingw gmake
PS3 : genie --gcc=ps3 gmake
PS4 : genie --gcc=ps4 gmakeNote that MinGW toolchain requires a MINGW environment variable pointint to
install location of MinGW, for example:set MINGW=C:\TDM-GCC-64
Generated makefiles will be located in the following folder:
.build/projects/gmake/$(GCC_TOOLCHAIN)
All of the generated solutions/makefiles provide a Debug and Release configuration,
in both 32bit and 64bit versions. Some platforms support only one word size, for
example PS3 works with debug64/release64 configurations.To build a GCC based library use the following command lines:
Debug : make -R config=debug32
Release : make -R config=release32Note that certain platforms require 64bit builds, for example to build on PS4:
Release : make -R config=release64
License (BSD 2-clause)
======Copyright 2023 Milos Tosic. All rights reserved.
https://github.com/RudjiGames/rmem
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY COPYRIGHT HOLDER ``AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
EVENT SHALL COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.