https://github.com/ruiaaperes/teamgen
Generating balanced teams ππ
https://github.com/ruiaaperes/teamgen
application frp ios mvvm reactivecocoa reactiveswift swift
Last synced: about 1 year ago
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Generating balanced teams ππ
- Host: GitHub
- URL: https://github.com/ruiaaperes/teamgen
- Owner: RuiAAPeres
- License: mit
- Created: 2017-10-21T19:10:13.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2018-04-14T19:34:10.000Z (about 8 years ago)
- Last Synced: 2025-04-03T19:47:13.904Z (about 1 year ago)
- Topics: application, frp, ios, mvvm, reactivecocoa, reactiveswift, swift
- Language: Swift
- Homepage: http://ruiper.es/
- Size: 11.4 MB
- Stars: 4
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
[](https://travis-ci.org/RuiAAPeres/TeamGen)
## Team Gen
TeamGen's was born from the need to create balanced football teams, since randomly splitting individuals doesn't really work. πββοΈThe idea is then to, given a group of players, generate two balanced groups. It uses, to a certain extent, the ideas described [here](https://en.wikipedia.org/wiki/Partition_problem).
Although aimed for football teams, and sports in general, it can be applied to pretty much anything:
- Board games.
- School projects.
The initial idea was to allow the split the group into two groups. Allowing the user to split into N groups (`where N < (Total number of Users/ 2`) extends its usefulness beyond sports. π€
### I would like to contribute, what now?
Given the lack of proper documentation, or roadmap, I would ask you to contact me via [DM on Twitter](https://twitter.com/peres), or open an issue. π