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https://github.com/rune/rune

Build multiplayer web games played by millions! ๐Ÿ‘พ You focus on your game, Rune handles everything else, incl. backend and networking ๐Ÿš€ Make your game using JavaScript / TypeScript and any frontend web framework such as React, Svelte, Vue, Threejs, PixiJS, Phaser. You can even use plain HTML and CSS. Perfect for web devs interested in gamedev.
https://github.com/rune/rune

backend css dusk framework frontend game game-development game-engine gamedev html javascript multiplayer networking phaser react rune svelte threejs typescript web

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Build multiplayer web games played by millions! ๐Ÿ‘พ You focus on your game, Rune handles everything else, incl. backend and networking ๐Ÿš€ Make your game using JavaScript / TypeScript and any frontend web framework such as React, Svelte, Vue, Threejs, PixiJS, Phaser. You can even use plain HTML and CSS. Perfect for web devs interested in gamedev.

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README

        

An intro image showing Rune logo with the text 'multiplayer web games'.


Docs ยท Discord ยท FAQ ยท Blog ยท Examples

# Rune

Build a multiplayer game played by millions! Your game runs inside the Rune app with 10 million installs across [iOS](https://apps.apple.com/app/rune-games-and-voice-chat/id1450358364) and [Android](https://play.google.com/store/apps/details?id=ai.rune.tincan). You focus on your game, Rune handles everything else, incl. servers and networking.

You can make your game using JavaScript / TypeScript and your favorite web framework such as React, Svelte, Vue, Threejs, PixiJS, Phaser. The Rune app has friends, messaging, spectating and voice chat built-in to turn your game into an incredible multiplayer experience.

## Features

- **Social**: Rune has messaging and voice chat so players can hang out together and talk about your game.
- **Fast & Reliable**: Our predict-rollback netcode updates clients immediately and the server resolves conflicts.
- **Free**: We pay for servers, voice chat, and everything else. It's 100% free to launch your game on Rune.

## Documentation

- [Quick Start](https://developers.rune.ai/docs/quick-start)
- [Philosophy](https://developers.rune.ai/docs/how-it-works/philosophy)
- [Syncing Game State](https://developers.rune.ai/docs/how-it-works/syncing-game-state)
- [Simulating Multiplayer](https://developers.rune.ai/docs/publishing/simulating-multiplayer)
- [SDK API Reference](https://developers.rune.ai/docs/api-reference)

## Examples

| Tic Tac Toe | Outmatched | Sudoku | Pinpoint |
|---|---|---|---|
| [](https://developers.rune.ai/examples/tic-tac-toe/) | [](https://developers.rune.ai/examples/outmatched/) | [](https://developers.rune.ai/examples/sudoku/) | [](https://developers.rune.ai/examples/pinpoint/) |
| [Demo](https://developers.rune.ai/examples/tic-tac-toe/), [Source](https://github.com/rune/rune/tree/staging/examples/tic-tac-toe) | [Demo](https://developers.rune.ai/examples/outmatched/), [Source](https://github.com/rune/rune/tree/staging/examples/outmatched) | [Demo](https://developers.rune.ai/examples/sudoku/), [Source](https://github.com/rune/rune/tree/staging/examples/sudoku) | [Demo](https://developers.rune.ai/examples/pinpoint/), [Source](https://github.com/rune/rune/tree/staging/examples/pinpoint) |

| OinkOink | Paddle | Cube Rush | Neon Snake |
|---|---|---|---|
| [](https://developers.rune.ai/examples/oink-oink/) | [](https://developers.rune.ai/examples/paddle/) | [](https://developers.rune.ai/examples/cube-rush/) | [](https://developers.rune.ai/examples/neon-snake/) |
| [Demo](https://developers.rune.ai/examples/oink-oink/), [Source](https://github.com/rune/rune/tree/staging/examples/oink-oink) | [Demo](https://developers.rune.ai/examples/paddle/), [Source](https://github.com/rune/rune/tree/staging/examples/paddle) | [Demo](https://developers.rune.ai/examples/cube-rush/), [Source](https://github.com/rune/rune/tree/staging/examples/cube-rush) | [Demo](https://developers.rune.ai/examples/neon-snake/), [Source](https://github.com/rune/rune/tree/staging/examples/neon-snake) |

## Packages

- [eslint-plugin-rune](https://github.com/rune/rune/tree/staging/packages/eslint-plugin-rune) โ€“ rules and config for writing safe logic code for the Rune SDK
- [rune-games-cli](https://github.com/rune/rune/tree/staging/packages/rune-games-cli) โ€“ command line tool to develop and upload your HTML5 game for Rune
- [vite-plugin-rune](https://github.com/rune/rune/tree/staging/packages/vite-plugin-rune) โ€“ Vite plugin for writing games for the Rune SDK

## Community

Have a question or want to discuss with others how to make an amazing multiplayer game? Join our [Discord server](https://discord.gg/rune-devs)!

[![Discord Follow](https://dcbadge.vercel.app/api/server/rune-devs?style=flat)](https://discord.gg/rune-devs)

## Contributing

We'd really appreciate your help in making Rune as useful as possible for everyone wanting to make a multiplayer game. Don't hesitate to open an issue or PR. If you find Rune interesting, then please star and share the repo.

An animation encouraging readers to star the GitHub repo if they're interested.