https://github.com/runeglazedonut/cartoon-cell-textures
Enhance your Ocarina of Time experience with awesome cartoon cellshaded Textures
https://github.com/runeglazedonut/cartoon-cell-textures
cartoon ocarina-of-time texture-pack
Last synced: 8 months ago
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Enhance your Ocarina of Time experience with awesome cartoon cellshaded Textures
- Host: GitHub
- URL: https://github.com/runeglazedonut/cartoon-cell-textures
- Owner: RuneGlazeDonut
- Created: 2023-06-13T00:53:51.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2023-06-13T07:16:55.000Z (over 2 years ago)
- Last Synced: 2025-01-09T03:57:22.839Z (9 months ago)
- Topics: cartoon, ocarina-of-time, texture-pack
- Homepage: http://rea1m.ca/cartoon-cell
- Size: 2.93 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 2
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Metadata Files:
- Readme: README.md
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README
# Cartoon Cellshade Texture Pack
Enhance your Ocarina of Time experience with awesome cartoon cellshaded Textures!
This Texture Pack is originally made by Djipi, but with no custom menu masks.
I am trying to revamp some of the item icons and some Textures, but full credit goes to Djipi for the **real** Texture pack; Which can be found here.# Easy to Setup
Just like any other RICE Texture Pack - The instructions are super simple.# Project64 3.0+ Setup
- Make sure your PJ64 has the **GLide64 video Plugin.**.
- Go to **Configuration** in PJ64 and **make sure the video Plugin is GLide64**.
- Now navigate over to **Graphics Settings**.
- Go to the **Texture Enhancement** Tab.
- Check these options:
1. **Use Textures**.
2. Then **Use Full Transparencies**.
3. and finally **Compress Texture Cache**.# With those Settings in place - The Textures will load
Now it's just a matter of placing the Textures into PJ64. To do this, go to:
- Your PJ64 download folder, open it.
- Open **Plugins** folder.
- Open **GFX** folder.
- Open **GLideN64** folder.
- Open **hires_textures** folder.
This is where the **extracted folder** with the Textures will go.Now simply place the **extracted folder** with all the Textures in the **hires_textures** folder, name the Textures Folder **THE LEGEND OF ZELDA**, and load **Ocarina of Time with PJ64**.
You'll see the Textures compiling into the Cache, when that's done the game will load with the new Textures.Since the Textures have compiled into the Cache - Venture over to the **cache folder** located above the **hires_textures** folder. If you see a **HTS File** (named **THE LEGEND OF ZELDA_HIRESTEXTURES.hts**) then it is safe to remove the Texture Folder from **hires_textures**.
You can now view screenshots on my website.