https://github.com/runemadsen/rune.noise.js
A plugin to allow noise generation in Rune.js
https://github.com/runemadsen/rune.noise.js
Last synced: 2 months ago
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A plugin to allow noise generation in Rune.js
- Host: GitHub
- URL: https://github.com/runemadsen/rune.noise.js
- Owner: runemadsen
- License: mit
- Created: 2015-11-15T18:06:43.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2017-09-28T08:08:45.000Z (over 7 years ago)
- Last Synced: 2025-04-01T21:51:58.505Z (2 months ago)
- Language: JavaScript
- Size: 6.84 KB
- Stars: 2
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE
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README
# Rune.Noise.js
A plugin to allow noise generation in Rune.js.
## Using in the browser
First download the [latest release](https://github.com/runemadsen/rune.noise.js/releases/latest). Then include the `noise.js` file after your `rune.js` file in your HTML file.
```html
```
## Using in node
`npm install rune.noise.js`
Then require the `rune.noise.js` module in your code, along with your `rune.js` module (if needed).
```js
var Rune = require('rune.js');
var Noise = require('rune.noise.js');
```## Examples
Look at the [Randomization section](http://printingcode.runemadsen.com/examples/#randomization) in the Rune.js examples.