https://github.com/ruofeidu/myshadertoy
My real-time graphics demos online at Shadertoy.com. Poisson Blending, Gnomonic Projections, Post-processing Effects...
https://github.com/ruofeidu/myshadertoy
art bilateral blending glsl graphics poisson rendering shadertoy
Last synced: 4 months ago
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My real-time graphics demos online at Shadertoy.com. Poisson Blending, Gnomonic Projections, Post-processing Effects...
- Host: GitHub
- URL: https://github.com/ruofeidu/myshadertoy
- Owner: ruofeidu
- Created: 2016-10-24T22:12:07.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2017-11-13T21:25:28.000Z (over 8 years ago)
- Last Synced: 2025-08-05T02:39:20.600Z (10 months ago)
- Topics: art, bilateral, blending, glsl, graphics, poisson, rendering, shadertoy
- Language: GLSL
- Homepage: https://www.shadertoy.com/user/starea
- Size: 69.3 KB
- Stars: 19
- Watchers: 1
- Forks: 5
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# MyShadertoy
Here stores some of my GLSL code written in Shadertoy.com
[My ShaderToy Public Profile](https://www.shadertoy.com/user/starea)
## Demos and blog posts

* [Interactive Poisson Blending](https://www.shadertoy.com/view/4l3Xzl)
* [Blog post](http://blog.ruofeidu.com/interactive-poisson-blending)

* [Unified Gnomonic & Stereographic](https://www.shadertoy.com/view/ldBczm)
* [Blog post](http://blog.ruofeidu.com/unified-gnomonic-stereographic-projections/)
* [Cubemap to Gnomonic Projection](https://www.shadertoy.com/view/4sjcz1)
* [Blog post](http://blog.ruofeidu.com/equirectangular-gnomonic-projections-cubemaps/)
* [Foveated Rendering via Quadtree](https://www.shadertoy.com/view/Ml3SDf)
* [Dotted Drawing / Sketch Effect](https://www.shadertoy.com/view/ldSyzV)
* [Blog post](http://blog.ruofeidu.com/dotted-drawing-sketch-effect/)
* [Edges with Bilateral Filters](https://www.shadertoy.com/view/MlG3WG)

* [Instgram Brannan Filter](https://www.shadertoy.com/view/4lSyDK)
* [Instgram Earlybird Filter](https://www.shadertoy.com/view/XlSyWV)
* [Blog post](http://blog.ruofeidu.com/implementing-instagram-filters-brannan/)
* [0-4 Order of Spherical Harmonics](https://www.shadertoy.com/view/4dsyW8)
* [Cubemap to Gnomonic Projection](https://www.shadertoy.com/view/4sjcz1)
* [Unified Gnomonic & Stereographic](https://www.shadertoy.com/view/ldBczm)
* [Low-Poly Style Image](https://www.shadertoy.com/view/llGGz3)
* [404 Not Found](http://duruofei.com/404)
* [Blog post](http://blog.ruofeidu.com/404-not-found-two-triangles/)
* [Postprocessing Thermal](https://www.shadertoy.com/view/4dcSDH)
* [2D Affine Transformation](https://www.shadertoy.com/view/llBSWw)
* [Image Fade-In Effect](https://www.shadertoy.com/view/MlcSz2)

* [Dot Screen / Halftone](https://www.shadertoy.com/view/4sBBDK)
* [Blog post](http://blog.ruofeidu.com/code-golf-halftone-image/)
* [Equirectangular Fibonacci Sphere](https://www.shadertoy.com/view/Ms2yDK)
* [Parameterized Gabor Filters](https://www.shadertoy.com/view/4sBcRV)
* [Bilateral Filter to Look Younger](https://www.shadertoy.com/view/XtVGWG)

* [Brightness, Contrast, Hue, Saturation, Vibrance](https://www.shadertoy.com/view/MdjBRy)
* [Blog post] (http://blog.ruofeidu.com/postprocessing-brightness-contrast-hue-saturation-vibrance/)
Author
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Ruofei Du
License
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Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.