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https://github.com/rustunit/rustforgeconf-2025-gamedev-workshop


https://github.com/rustunit/rustforgeconf-2025-gamedev-workshop

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# rustforgeconf 2025 gamedev workshop

RustForge '25 GameDev workshop project.

* run `cargo run` to start the game.
* use `trunk serve` to test the web build.

## Further Reading

* Quick Start Guide ([link](https://bevy.org/learn/quick-start/introduction/))
* Official docs ([link](https://docs.rs/bevy/latest/bevy/))
* Official [examples](https://bevy.org/examples/) ([code](https://github.com/bevyengine/bevy/tree/main/examples))
* Notable Projects made in Bevy ([link](https://github.com/Vrixyz/bevy_awesome_prod))
* Official Bevy Discord community ([link](https://discord.gg/bevy))
* Cheat Book (Unofficial) ([link](https://bevy-cheatbook.github.io))
* Dependency Injection like Bevy's ([link](https://promethia-27.github.io/dependency_injection_like_bevy_from_scratch/))
* Kenneys Free Game Assets ([link](https://kenney.nl))
* Game Template to start with ([link](https://github.com/bevyengine/bevy_game_template))

## Notable Crates

* [bevy_asset_loader](https://github.com/NiklasEi/bevy_asset_loader)
* [avian](https://github.com/Jondolf/avian) & [bevy_rapier](https://github.com/dimforge/bevy_rapier) (physics engines)
* [bevy_pkv](https://github.com/johanhelsing/bevy_pkv) (save state)
* [matchbox](https://github.com/johanhelsing/matchbox) (networking)
* [bevy_mod_reqwest](https://github.com/TotalKrill/bevy_mod_reqwest) (making REST calls)
* [lightyear](https://github.com/cBournhonesque/lightyear) (multiplayer)
* [bevy_enhanced_input](https://github.com/simgine/bevy_enhanced_input)
* [bevy_common_assets](https://github.com/NiklasEi/bevy_common_assets) (load file formats)
* [bevy_tween](https://github.com/Multirious/bevy_tween) (animations)
* [bevy_fluent](https://github.com/kgv/bevy_fluent) (localization)
* [bevy_hanabi](https://github.com/djeedai/bevy_hanabi) & [bevy_enoki](https://github.com/Lommix/bevy_enoki) (particle systems)
* [bevy_trenchbroom](https://github.com/Noxmore/bevy_trenchbroom) (3d map editor)
* [bevy_ecs_tiled](https://github.com/adrien-bon/bevy_ecs_tiled) (2d map editor)
* many many [more](https://bevy.org/assets)