https://github.com/rwfpl/rewolf-golden-axe-explorer
Golden Axe Explorer
https://github.com/rwfpl/rewolf-golden-axe-explorer
dos dosgame game-editor game-editor-framework retrocomputing retrogaming reverse-engineering
Last synced: 11 months ago
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Golden Axe Explorer
- Host: GitHub
- URL: https://github.com/rwfpl/rewolf-golden-axe-explorer
- Owner: rwfpl
- License: lgpl-3.0
- Created: 2022-12-01T21:03:01.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2022-12-01T21:03:04.000Z (over 3 years ago)
- Last Synced: 2025-04-23T22:05:55.689Z (about 1 year ago)
- Topics: dos, dosgame, game-editor, game-editor-framework, retrocomputing, retrogaming, reverse-engineering
- Language: Python
- Homepage:
- Size: 158 KB
- Stars: 5
- Watchers: 2
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Golden Axe Explorer
Parser/extractor for the graphic files from the PC version of the Golden Axe game https://en.wikipedia.org/wiki/Golden_Axe
It was lying on my hard drive for almost 2 years now and I didn't really moved forward with writing a proper blog post. I figured I will just put the sources on GitHub. The explorer UI is very similar to the one I wrote for the Mortal Kombat.
Required python libraries:
- Pillow
- Kaitai Struct
Running:
```
pip install pillow
pip install kaitaistruct
python tkgui.py
```
Supported file formats:
- SPR - sprites 
- CHR - tiles for the MAP files 
- MAP - levels 
MAP file format has a few more bits and pieces that I never finished (like markers for the walkable areas etc).