https://github.com/ryan-haskell/elm-npc-demo
generating npcs based on random things
https://github.com/ryan-haskell/elm-npc-demo
Last synced: 9 months ago
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generating npcs based on random things
- Host: GitHub
- URL: https://github.com/ryan-haskell/elm-npc-demo
- Owner: ryan-haskell
- Created: 2019-07-25T22:27:40.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2023-01-07T08:07:51.000Z (almost 3 years ago)
- Last Synced: 2025-03-19T17:48:58.685Z (9 months ago)
- Language: Elm
- Size: 528 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 9
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Metadata Files:
- Readme: README.md
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README
# elm-npc-demo
> a whack at simulating random character interactions.
## overview
to make a believable world of npcs, i need to make characters that have their own personalities, goals, and dispositions.
this is an attempt to model NPCs, so that I can describe generic rules like
"If an angry hero meets an outlaw, he attacks."
and simulate the combinatorial effects of their behavior.
still a wip
## local dev
1. `npm i`
1. `npm run dev`