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https://github.com/ryan-haskell/elm-npc-demo

generating npcs based on random things
https://github.com/ryan-haskell/elm-npc-demo

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generating npcs based on random things

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# elm-npc-demo
> a whack at simulating random character interactions.

## overview

to make a believable world of npcs, i need to make characters that have their own personalities, goals, and dispositions.

this is an attempt to model NPCs, so that I can describe generic rules like

"If an angry hero meets an outlaw, he attacks."

and simulate the combinatorial effects of their behavior.

still a wip

## local dev

1. `npm i`

1. `npm run dev`