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https://github.com/ryanfleck/miscreant-client
Networked Godot experiment for Web, Android, OSX, and Windows.
https://github.com/ryanfleck/miscreant-client
godot multiplayer
Last synced: 10 days ago
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Networked Godot experiment for Web, Android, OSX, and Windows.
- Host: GitHub
- URL: https://github.com/ryanfleck/miscreant-client
- Owner: RyanFleck
- License: mit
- Created: 2020-10-11T09:51:58.000Z (over 4 years ago)
- Default Branch: main
- Last Pushed: 2020-10-12T19:06:54.000Z (over 4 years ago)
- Last Synced: 2024-12-07T12:42:11.917Z (2 months ago)
- Topics: godot, multiplayer
- Language: GDScript
- Homepage:
- Size: 79.8 MB
- Stars: 2
- Watchers: 2
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE
Awesome Lists containing this project
README
# Miscreant
A small game to test if I can make a simple networked game. _Supports all 2D build targets!_
Corresponding backend is
## 0.0.2 Release Notes
Simple GUI created, players can all connect and chat.
![](/readme/pic-0.0.2.png)
## Iteration 2 Notes (0.0.1 Release)
Basic websocket backend deployed and working on Heroku. Hooray!
Frontend has no graphics at the moment, but a game on top of this network layer will be implemented soon.
## Iteration 1 Notes
TCP backend worked fine locally but could not be deployed to Heroku.