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https://github.com/rybla/fight
F.I.G.H.T.
https://github.com/rybla/fight
Last synced: about 8 hours ago
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F.I.G.H.T.
- Host: GitHub
- URL: https://github.com/rybla/fight
- Owner: rybla
- Created: 2015-08-02T19:55:10.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2015-08-23T04:09:07.000Z (about 9 years ago)
- Last Synced: 2024-03-07T06:44:02.439Z (8 months ago)
- Language: JavaScript
- Size: 20.9 MB
- Stars: 0
- Watchers: 1
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Fancy-Isometric-Gerrymandering-Hasty-Toss-Up: FIGHT
## F.I.G.H.T.
### Goal:
What we want to do with this plugin is create classes that basically have superpowers. There will be a large variety if choices in classes, but they will mainly be either magic or nonmagic. Nonmagic classes will still have abilities that use mana/stanima, but they won't be "spells", just abilities. Magic classes will have spells.
The xp bar will be you stanima/mana bar, and it will fill up constantly through the game. Based on your abiltiy, using it will use up some of your mana/stanima. If you dont have enough to use the spell/abiltiy, it won't activate.
There are 3 kinds of abilities/spells: Targetted, Untargetted, and Passive. Targetted abilities/spells will only activate when you click on another player, and the effect usually revolves around the other player. Untargetted abilities/spells will have an effect no matter what you click on, but it usually effects only you or your surroundings. A spell/ability may have targetted and untargetted effects, and will activate according to whether your crosshairs are on a Player or something else. Passive abilities/spells can be toggled on/off by clicking. These abilites are passive, as the name suggests, and will turn off when they run out of fuel (stanima/mana).
These classes should allow for some good FIGHTing, and you can work to specialize in any of the classes. We are planning on making a lot of classes, and we will do our best to make them good and unique. Its hard because Spigot/Bukkit dont do a lot of stuff that mods can do, but they can do a lot of things anyway!
~NGSE Club