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https://github.com/rydmike/theme_demo

Persisted theme demo with FlexColorScheme and Riverpod
https://github.com/rydmike/theme_demo

flexcolorscheme flutter material-design riverpod theme togglebuttons

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Persisted theme demo with FlexColorScheme and Riverpod

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README

        

# Flutter Theming using FlexColorScheme and Riverpod

This Flutter application shows how to use [**FlexColorScheme**](https://pub.dev/packages/flex_color_scheme) together with [**Riverpod**](https://pub.dev/packages/flutter_riverpod) to dynamically change your application theme. It uses Riverpod providers to watch FlexColorScheme based light `theme` and `darkTheme` changes in a [`MaterialApp`](https://api.flutter.dev/flutter/material/MaterialApp-class.html), and to change the used [`themeMode`](https://api.flutter.dev/flutter/material/MaterialApp/themeMode.html) as well.

The **theme settings** are **persisted** locally as they are modified. The used local settings persistence implementation can be changed via the application's user interface. It would be straight forward to also add persistence implementations that use cloud-based services.

The app is used primary to demonstrate **FlexColorScheme** and **Riverpod** concepts, and to provide usage suggestions. It is not intended to look extremely beautiful or be very useful as an app.

Theme demo

*Screen recording of the ThemeDemo app with Riverpod and persisted theme changes.*

### Source and Web Version

The source code for the **ThemeDemo** application can be found in the GitHub repo [**github.com/rydmike/theme_demo**](https://github.com/rydmike/theme_demo).

You can try a live WEB version of the **ThemeDemo** application here [**www.rydmike/themedemo**](https://rydmike.com/themedemo).

>This is a **0.9.x version** release, but principles will remain the same in **version 1.0**. The app and this article like readme, may be tuned a bit after reviews and feedback, before releasing version 1.0.

### Contents

1. [FlexColorScheme 7 and Riverpod 2](#flexcolorscheme-7-and-riverpod-2)
2. [Features](#features)
3. [Used `MaterialApp`](#used-materialapp)
3.1 [Dynamic Key-Value Database Switching](#dynamic-key-value-database-switching)
3.2 [The `main` Function](#the-main-function)
3.3 [Providers in `main`](#providers-in-main)
3.4 [Listener `KeyValueDbListener` Callback When DB is Changed](#listener-keyvaluedblistener-callback-when-db-is-changed)
3.5 [State Controller `usedKeyValueDbProvider` Used by UI to Change DB](#state-controller-usedkeyvaluedbprovider-used-by-ui-to-change-db)
3.6 [Enhanced `enum` `UsedKeyValueDb`](#enhanced-enum-usedkeyvaluedb)
3.7 [UI to Change Used Key-Value DB](#ui-to-change-used-key-value-db)
4. [Persistence Design Requirements](#persistence-design-requirements)
5. [Key-Value Database](#key-value-database)
5.1 [Abstract Key-Value DB Interface](#abstract-key-value-db-interface)
5.2 [Memory Key-Value DB Implementation](#memory-key-value-db-implementation)
5.3 [SharedPreferences and Hive Key-Value DB Implementations](#sharedpreferences-and-hive-key-value-db-implementations)
6. [Settings](#settings)
6.1 [Settings Entry](#settings-entry)
7. [Application UI](#application-ui)
7.1 [Use Material 3 Switch](#use-material-3-switch)
7.2 [Active Theme Mode `ToggleButtons`](#active-theme-mode-togglebuttons)
7.3 [Reactive UI Widgets](#reactive-ui-widgets)
8. [Theme Providers](#theme-providers)
8.1. [Application Theme](#application-theme)
9. [Provider Observer](#provider-observer)
9.1 [Logging with the Observer](#logging-with-the-observer)
10. [More about FlexColorScheme](#more-about-flexColorScheme)
10.1 [Questions](#questions)

## FlexColorScheme 7 and Riverpod 2

This example is designed to work with and use the stable releases of **FlexColorScheme 7** and **Riverpod 2**. It uses many advanced **FlexColorScheme** theming features, but not as many as the [Themes Playground application](https://rydmike.com/flexcolorscheme/themesplayground-v7/#/). It does, however, use more advanced state management techniques than the Themes Playground app. It has a feature-first folder structure, making it easy to find related code by feature.

This demo is provided as an additional example to the six examples already included with the FlexColorScheme package. It is also mentioned in the [FlexColorScheme docs](https://docs.flexcolorscheme.com/examples#themedemo-app).

| Home Screen 1/4 | Home Screen 2/4 |
|-----------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------|
| | |

## Features

The demo UI uses several [ToggleButtons](https://api.flutter.dev/flutter/material/ToggleButtons-class.html) based widgets as well as [SwitchListTile](https://api.flutter.dev/flutter/material/SwitchListTile/SwitchListTile.html), [Slider.adaptive](https://api.flutter.dev/flutter/material/Slider/Slider.adaptive.html) and [PopupMenuButton](https://api.flutter.dev/flutter/material/PopupMenuButton-class.html), to compose UI widgets used to change several input values for the used and demonstrated FlexColorScheme theming features.

The app demonstrates how the `ThemeData`, and `ThemeMode` states of the application can be easily managed using **Riverpod**, together with `Providers` and `NotifierProviders`. The providers are used to provide the current `ThemeData` for light and dark theme constructed by `FlexColorScheme`, as well as the theme mode state.

It also shows how simple it is to make small UI theme control widgets that can be dropped in anywhere, were needed in an app, and then used to manipulate and modify the `ThemeData` of the application. The UI view widgets modify Riverpod `NotifierProviders`, that act as theme property controllers in `ThemeData` providers. The `MaterialApp` widget watches these providers for changes, and the application is rebuilt using new `ThemeData` whenever a single theming UI widget is changed anywhere in the application.

| Home Screen 3/4 | Home Screen 4/4 |
|-----------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------|
| | |

## Used `MaterialApp`

The `MaterialApp` setup is simple and compact. We give the light and dark `ThemeData` objects to their respective theme properties in the `MaterialApp`. Here they are given by providers that we watch for changes. Which of the currently supplied light and dark `ThemeData` objects gets used as active application theme, is controlled by the `ThemeMode` enum given to the `themeMode` property. We use and watch a third provider for this, so the theme mode can also easily be toggled via UI.

If you specify `ThemeMode.system` as `themeMode`, the application will follow the theme mode used by the host operating system. Many users like this option. Don't just offer light and dark settings as options, also offer the mode `system` as a user choice. A very handy widget to use to allow the user to toggle `ThemeMode` between, light, dark and system mode is `ToggleButtons`.

> The newer Material 3 component `SegementedButton` can be used instead of `ToggleButtons`. However, with nice theming provided by **FlexColorScheme**, the `ToggleButtons` actually has some advantage in this use case and looks very similar to `SegementedButton`, while also matching the height and combined styles of `OutlinedButton` and `FilledButton`. `ToggleButtons` is compacter and often simpler to use than `SegementedButton`. In many other use cases `SegementedButton` is superior though, so do look into it as well. In this app we prefer the simpler and more compact `ToggleButtons` for the used UI examples.

```dart
class ThemeDemoApp extends ConsumerWidget {
const ThemeDemoApp({super.key});

@override
Widget build(BuildContext context, WidgetRef ref) {
return MaterialApp(
debugShowCheckedModeBanner: false,
scrollBehavior: const AppScrollBehavior(),
title: AppConst.appName,
theme: ref.watch(lightThemeProvider),
darkTheme: ref.watch(darkThemeProvider),
themeMode: ref.watch(Settings.themeModeProvider),
initialRoute: HomePage.route,
routes: {
SplashPage.route: (BuildContext context) => const SplashPage(),
ThemeShowcasePage.route: (BuildContext context) => const ThemeShowcasePage(),
HomePage.route: (BuildContext context) => const HomePage(),
},
);
}
}
```

This setup and `MaterialApp` theming works regardless of where in the widget tree the actual theme UI controlling widgets are used. This is demonstrated by placing all made theme widget controls on the classic default Flutter counter page. Yes, there is still a counter on the example **Home** page. Some theme settings widgets are also used in the application `Drawer`, and even more can be found in a `BottomSheet`.

| Theme Control Widgets in App Drawer | Theme Control Widgets in a BottomSheet |
|-------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------|
| | |

### Dynamic Key-Value Database Switching

Another feature is that this demo persists all theme settings as they are changed. An interesting part is that the implementation used to persist the theme settings **can be switched dynamically** in the running app between:

1. Memory, volatile, session based, settings not persisted
2. [Shared preferences](https://pub.dev/packages/shared_preferences)
3. [Hive](https://pub.dev/packages/hive)

This example shows how **Riverpod** can be used to change the used key-value database dependency from inside the Flutter app UI. This can be interesting to study, since this app needs this dependency to be able to read its settings and be able to start. Yet we can control this from inside the running Flutter app. In this scenario we are using Riverpod as a service locator and dependency injection replacement.

Is it really necessary to switch the key-value DB persistence implementation at runtime from inside the app? Well, maybe not, but the principle might be useful as an in-app development toggle, used during development and testing for other data sources, like using remote data and mock off-line data source. It can be useful to have a setup that allows you to do this, in-app from developer options. Plus, I wanted to see if it can be done with just Riverpod. Typically, I would have done this part with [GetIt](https://pub.dev/packages/get_it), but nice to see it can be done with just Riverpod.

To be able to do this with only **Riverpod**, we need to define a `ProviderContainer` in just plain Dart before we start the Flutter app. We can then access the provider that gives us the currently used key-value DB implementation. We can then perform whatever async initialization the used key-value DB may need.

Before we start the Flutter app, we also access a provider that sets up a listener that will run whenever the key-value DB provider is changed.

Below we also define a `AppProviderObserver` as a `ProviderObserver`. We use it to print debug logs whenever any provider in this app changes.

### The `main` Function

The configurations of above features are done in the `main` function, and they look as follows:

```dart
Future main() async {
WidgetsFlutterBinding.ensureInitialized();
// This container can be used to read providers before Flutter app is
// initialized with UncontrolledProviderScope.
final ProviderContainer container = ProviderContainer(
// This observer is used for logging changes in all Riverpod providers.
observers: [AppProviderObserver()],
);
// Get default keyValueDb implementation and initialize it for use.
await container.read(keyValueDbProvider).init();

// By reading the keyValueDbListenerProvider, we instantiate it. This sets up
// a listener that listens to state changes in keyValueDbProvider. In the
// listener we can swap the keyValueDb implementation used in the app
// dynamically between: Hive, SharedPreferences and volatile memory.
container.read(keyValueDbListenerProvider);
runApp(
UncontrolledProviderScope(
container: container,
child: const ThemeDemoApp(),
),
);
}
```

### Providers in `main`

To provide `keyValueDbProvider` we use a `StateProvider`. Typically, a plain `Provider` would do if we just want to access one predefined concrete implementation. In this case we also want to define a listener that listens to changes in the `keyValueDbProvider`, so we can do some async init and data loading work when we change to another implementation from UI inside the Flutter app.

```dart
/// Provides a [KeyValueDb] DB repository.
///
/// The value returned depends on the controller [usedKeyValueDbProvider].
final StateProvider keyValueDbProvider =
StateProvider((StateProviderRef ref) {
ref.onDispose(() {
if (_debug) debugPrint('keyValueDbProvider: onDispose called');
});
return ref.watch(usedKeyValueDbProvider).get;
}, name: 'keyValueDbProvider');
```

> I like to give Riverpod providers names using their `name` property, they are useful for debug purposes. For example, in the `AppProviderObserver` we can use it to print the name of the provider that was changed.

The `keyValueDbListenerProvider` above in `main` is just a normal `Provider`, that we use to access `KeyValueDbListener`.

```dart
/// A provider used to read and activate a [KeyValueDbListener].
final Provider keyValueDbListenerProvider =
Provider((ProviderRef ref) {
if (_debug) debugPrint('keyValueDbListenerProvider called');
return KeyValueDbListener(ref);
});
```

### Listener `KeyValueDbListener` Callback When DB is Changed

The act of reading the `container.read(keyValueDbListenerProvider)`, will instantiate the `KeyValueDbListener`. In it, we will define a listener that allows us to listen for changes to the `keyValueDbProvider` and run a call-back that does the async work of initializing the new `KeyValueDb` we switched to.

```dart
/// A listener that listens to changes in the [keyValueDbProvider].
///
/// When the [keyValueDbProvider] state changes, we initialize the
/// new provided DB and read all its DB values and update UI settings
/// controls to the values from the new [KeyValueDb] implementation.
class KeyValueDbListener {
// Pass a Ref argument to the constructor
KeyValueDbListener(this.ref) {
if (_debug) debugPrint('KeyValueDbListener: new instance');
// Call _init as soon as the object is created
_init();
}
final Ref ref;

void _init() {
if (_debug) debugPrint('KeyValueDbListener: _init() setup listen');
// Listen to state changes in keyValueDbProvider.state.
ref.listen>(keyValueDbProvider.state,
(StateController? previous,
StateController current) async {
// This callback executes when the keyValueDbProvider value changes.
if (_debug) {
debugPrint('KeyValueDbListener: listen called - - - - -');
debugPrint(' DB switch : ${current.state}');
}
// Get the new un-initialized keyValueDb and initialize it.
final KeyValueDb keyValueDb = current.state;
await keyValueDb.init();
// We changed key valued DB, we must update all settings controls.
Settings.init(ref);
});
}
}
```

This approach is very similar to the one described by [Andrea Bizzotto](https://github.com/bizz84/) in his article ["Flutter Riverpod: How to Register a Listener during App Startup"](https://codewithandrea.com/articles/riverpod-initialize-listener-app-startup/). In this solution, we do not need streams, since we are only listening to a change in a UI control used to select the used key-value DB implementation.

### State Controller `usedKeyValueDbProvider` Used by UI to Change DB

The last part is that above in the `keyValueDbProvider` we watch `usedKeyValueDbProvider` and used the getter `get` in `ref.watch(usedKeyValueDbProvider).get` to get the user selected key-value DB implementation.

The `usedKeyValueDbProvider` is a simple `StateProvider` that holds an `enum` value called `UsedKeyValueDb`. We can use this `usedKeyValueDbProvider` and change its state value with for example a `ToggleButtons` UI widget.

```dart
/// A [StateProvider] controller used to control which [KeyValueDb]
/// implementation is used.
///
/// Used by UI widgets to select used [KeyValueDb] implementation.
final StateProvider usedKeyValueDbProvider =
StateProvider(
(final StateProviderRef ref) => AppDb.keyValue,
name: 'usedKeyValueDbProvider',
);
```

### Enhanced `enum` `UsedKeyValueDb`

The `UsedKeyValueDb` is an [enhanced enum](https://dart.dev/guides/language/language-tour#declaring-enhanced-enums) and its getter, `get` can be used to return the corresponding key-value DB implementation.

```dart
/// An enhanced enum used to represent, select and describe the used
/// [KeyValueDb] implementation.
enum UsedKeyValueDb {
memory(),
sharedPreferences(),
hive(AppDb.keyValueFilename); // Used filename for the Hive storage box.

final String _filename;
const UsedKeyValueDb([this._filename = '']);

/// Get the [KeyValueDb] implementation corresponding to the enum value.
KeyValueDb get get {
switch (this) {
case UsedKeyValueDb.memory:
return KeyValueDbMem();
case UsedKeyValueDb.sharedPreferences:
return KeyValueDbPrefs();
case UsedKeyValueDb.hive:
return KeyValueDbHive(_filename);
}
}
/// Describe the [KeyValueDb] implementation corresponding to the enum value.
String get describe {
switch (this) {
case UsedKeyValueDb.memory:
return 'Memory';
case UsedKeyValueDb.sharedPreferences:
return 'Shared Preferences';
case UsedKeyValueDb.hive:
return 'Hive';
}
}
}
```

We could write the above with just functions or extensions based on a regular old Dart enum as well, but the above nicely encapsulates it, and the enum provides needed functions directly.

### UI to Change Used Key-Value DB

Lastly, we need a bit of UI to actually change the used key-value DB implementation on the fly. We have three different options, so for this use case I like to use a simple `ToggleButtons` implementation that changes state provider `usedKeyValueDbProvider`.

```dart
/// UI used to toggle the used [KeyValueDb] implementation of the application.
///
/// This [ToggleButtons] UI control bakes in a Riverpod [StateProvider] and is
/// tied to this app implementation. This approach is however very easy to use
/// since there is nothing to pass around to use the UI widget.
/// Just drop in the const Widget anywhere in the app and use the UI control.
@immutable
class KeyValueDbToggleButtons extends ConsumerWidget {
const KeyValueDbToggleButtons({super.key});

@override
Widget build(BuildContext context, WidgetRef ref) {
final UsedKeyValueDb keyValueDb = ref.watch(usedKeyValueDbProvider);
final List isSelected = [
keyValueDb == UsedKeyValueDb.memory,
keyValueDb == UsedKeyValueDb.sharedPreferences,
keyValueDb == UsedKeyValueDb.hive,
];
return ToggleButtons(
isSelected: isSelected,
onPressed: (int newIndex) {
ref.read(usedKeyValueDbProvider.notifier).state =
UsedKeyValueDb.values[newIndex];
},
children: const [
Padding(
padding: EdgeInsets.symmetric(horizontal: 8.0),
child: Text('Mem'),
),
Padding(
padding: EdgeInsets.symmetric(horizontal: 8.0),
child: Text('Prefs'),
),
Padding(
padding: EdgeInsets.symmetric(horizontal: 8.0),
child: Text('Hive'),
),
],
);
}
}
```

This `ToggleButtons` is small enough to even be dropped into the `trailing` property of a `ListTile` widget. For even more usage convenience, we make `ListTile` tapping work as a way to cycle through the toggle button's options. This is very handy and easier to hit than tapping the options. We can still also select the options directly by tapping on them in the trailing `ToggleButtons`.

```dart
/// UI used to toggle the used key-value DB implementation by just tapping
/// on a ListTile to cycle through options.
class KeyValueDbListTile extends ConsumerWidget {
const KeyValueDbListTile({super.key});

@override
Widget build(BuildContext context, WidgetRef ref) {
final String usedDb = ref.watch(usedKeyValueDbProvider).describe;
return ListTile(
title: const Text('Storage'),
subtitle: Text(usedDb),
trailing: const KeyValueDbToggleButtons(),
onTap: () {
switch (ref.read(usedKeyValueDbProvider.notifier).state) {
case UsedKeyValueDb.memory:
ref.read(usedKeyValueDbProvider.notifier).state =
UsedKeyValueDb.sharedPreferences;
break;
case UsedKeyValueDb.sharedPreferences:
ref.read(usedKeyValueDbProvider.notifier).state =
UsedKeyValueDb.hive;
break;
case UsedKeyValueDb.hive:
ref.read(usedKeyValueDbProvider.notifier).state =
UsedKeyValueDb.memory;
break;
}
},
);
}
}

```

This is what it looks like in action. It behaves like a `SwitchListTile`, where you can either tap the entire tile or the switch, but in this case with three options instead of just an ON/OFF switch.

Database switch

*Using UI to dynamically change the used key-value DB implementation.*

Above, the themed `ToggleButtons` look different when the key-value DB implementation is switched. This is because different theme settings defined with **FlexColorScheme**, had been configured using the different key-value DB implementations. When we switch implementation, the settings persisted in each implementation is loaded and the theme changes to it.

That's it for being able to switch in different key-value DB implementation using only **Riverpod**. Perhaps there is an easier way, but this worked well and that was the aim of this part of the demo. How useful it is depends on what you use it for. The key-value database swapping used in this example, is perhaps not the most relevant use case.

> **Use Cases**
>
> The technique demonstrated above to change the key-value database on the fly, from a toggle inside the running application, has more interesting use cases. It can, for example, also be used to swap in mock, test and development instances of any data sources that your application needs and uses. This can be handy for both development and demonstration purposes. It can enable you to develop and demo your application off-line, even if it normally requires an on-line data source. You could also add mock data sources, that contain customer relevant example mock data, that you can change to when you demonstrate the application.

## Persistence Design Requirements

One of the goals with the design of the used key-value persistence model and Riverpod providers using it, was that each settings entry value should be saved with its own `key` string. When you change a setting, only the value for this key should be persisted, and only the widget that toggles this value is rebuilt. This was desired mostly for storage efficiency and for speed when modifying theme settings interactively. When a theme settings widget change application theme properties, it typically results in a new `ThemeData` object, which requires rebuilding the app UI anyway with the new effective `ThemeData`. So the UI rebuild efficiency is perhaps not so critical.

We could also serialize a big settings class with all the properties to a JSON and save the entire JSON with just one key. We would then be writing the entire "large" JSON file to the key-value DB, every time a single settings value is changed. This was not desired.

We also did not want to use a [**Freezed**](https://pub.dev/packages/freezed) or handwritten immutable class with all the settings properties in it. Then we would also have to use a `select` filter for every property in every widget using a settings entry, to ensure it is rebuilt only when its value is changed. We would also need to filter to store only the property value that was changed into the used key-value DB. In this case, we wanted to avoid this approach. Using `select` is a bit more involved or at least verbose. In our "Settings" feature, we need and want full reactive behavior for all of its members. This is a bit different from a normal data class. In them, we typically only need it for a few of its members and for the rest, it is OK to update the entire class state as a "record" into the database, in a single JSON doc. However, that fit poorly with how we wanted the settings to behave in this application.

> Maybe later we will add a **ThemeDemo** branch that uses **Freezed** and `myProvider.select()` approach. It could be an interesting article to compare them and discuss pros and cons with both.

For the settings entry properties, we could alternatively use just simple `StateProviders`. I have done so before, it works well. However, if we use `Notifier` and `NotifierProvider`, we have more control and can make an API for our settings entries that provides functions that reads very nicely when we use them.

When the app starts, it should set the state for each stored value entry, by checking if its key exists in the key-value DB. If it exists, then this previously persisted value is used as start value. If the key did not exist, then a hard-coded constant default value for the settings entry value in question is used.

## Key-Value Database

For the key-value database that persists the settings, we use an abstract interface and offer three concrete implementations. One using a `Map`, and two using popular Flutter packages for storing simple key-value based data.

0. KeyValueDb - Abstract interface.
1. KeyValueDbMem - Volatile memory implementation, just a `Map`.
2. KeyValueDbPrefs – [SharedPreferences](https://pub.dev/packages/shared_preferences) implementation.
3. KeyValueDbHive - [Hive](https://pub.dev/packages/hive) implementation.

It would be straight forward to add more key-value-based storage implementations. Maybe even add one that uses the local implementation as off-line cache, and also persist same settings in a cloud-based implementation. Cloud authenticated users could then bring their preferences with them when they switch to another device or platform, and it would also work off-line.

Typically, you would of course only have one key-value db implementation for storing settings, and use this repository abstraction to limit the places where you interface with the actual storage solution. It also enables swapping it out easily, should it ever be needed. In practice, it is seldom needed in the life-span of most applications, but hey we like over-engineered solutions.

### Abstract Key-Value DB Interface

The needed interface for the key-value database in this demo is straightforward. It is the same as the one used in the FlexColorScheme [example applications](https://docs.flexcolorscheme.com/tutorial3#themeserviceprefs). In its entirety, it looks like this:

```dart
/// Abstract interface for the [KeyValueDb] used to get and put (save) simple
/// key-value pairs.
abstract class KeyValueDb {
/// A [KeyValueDb] implementation may override this method to perform
/// all its needed initialization and setup work.
Future init();

/// A [KeyValueDb] implementation may override this method to perform
/// needed cleanup on close and dispose.
Future dispose();

/// Get a `value` from the [KeyValueDb], using string `key` as its key.
///
/// If `key` does not exist in the repository, return `defaultValue`.
T get(String key, T defaultValue);

/// Put "save" a `value` in the [KeyValueDb] service, using `key` as its
/// storage key.
Future put(String key, T value);
}
```

### Memory Key-Value DB Implementation

To make a simple naive memory and session based key-value DB, we can use a `Map`. In this case we also wanted the key-value pairs to be kept when we switch between implementations, even if the `keyValueDbProvider` makes a new instance it. We could have made `KeyValueDbMem` itself a singleton, DB's often are, but all we actually needed was for it to have a private static map.

```dart
// Set the bool flag to true to show debug prints. Even if you forgot
// to set it to false, debug prints will not show in release builds.
// The handy part is that if it gets in the way in debugging, it is an easy
// toggle to turn it off here for just this feature. You can leave it true
// below to see this feature's logs in debug mode.
const bool _debug = !kReleaseMode && true;

/// A repository that stores and retrieves key-value settings pairs from
/// volatile ram memory.
///
/// This class keeps the key-value pairs in a private static final Map during
/// app execution, so we can get the same Map data also when we get a
/// new instance of the mem key-value db, this happens when we dynamically in
/// the app switch to another implementation and back to mem again.
class KeyValueDbMem implements KeyValueDb {
// A private static Map that stores the key-value pairs.
//
// This is kept in memory as long as app runs, not so pretty, but simple.
// We could make the entire class a singleton too, but we don't need to, this
// works well enough for this demo.
static final Map _memKeyValueDb = {};

/// [KeyValueDbMem] implementation needs no init functionality.
@override
Future init() async {
if (_debug) debugPrint('KeyValueDbMem: init called');
}
/// [KeyValueDbMem] implementation needs no dispose functionality.
@override
Future dispose() async {
if (_debug) debugPrint('KeyValueDbMem: dispose called');
}

/// Get a settings value from the mem db, using [key] to access it.
///
/// If key does not exist, return the [defaultValue].
@override
T get(String key, T defaultValue) {
try {
if (_memKeyValueDb.containsKey(key)) {
final T value = _memKeyValueDb[key] as T;
if (_debug) {
debugPrint('MemDB get : ["$key"] = $value (${value.runtimeType})');
}
if (value == null) {
return null as T;
} else {
return value;
}
} else {
return defaultValue;
}
} catch (e) {
debugPrint('MemDB get (load) ERROR');
debugPrint(' Error message ...... : $e');
debugPrint(' Store key .......... : $key');
debugPrint(' defaultValue ....... : $defaultValue');
}
// If something went wrong we return the default value.
return defaultValue;
}

/// Put a settings [value] to the mem db, using [key], as key for the value.
@override
Future put(String key, T value) async {
if (_debug) {
debugPrint('MemDB put : ["$key"] = $value (${value.runtimeType})');
}
_memKeyValueDb[key] = value;
}
}
```

To make it easy to track what is happening in the app, this class and many others shown earlier above and later too, as well as many providers, include `debugPrints` that shows what is happening on the console. The debug prints are behind a `_debug` flag that can be toggled on/off individually for each file/feature. The flag is always automatically toggled off in a release build, so we can never forget it on.

### SharedPreferences and Hive Key-Value DB Implementations

The used SharedPreferences and Hive key-value database implementations are the same as the ones used in the FlexColorScheme [example applications](https://docs.flexcolorscheme.com/tutorial3#themeserviceprefs). They also have the same requirement that we need to be able to store a `null` settings entry value. Using `null` values in Flutter SDK themes have the meaning that we want the widget's default un-themed behavior.

We cannot use the absence of a key in the key-value database to represent `null`. No key found, gives us our coded const default value for a theme setting. This is typically not `null`, but it might be, and even if it is not, we might in some cases want to be able to select a default `null` choice, to get the SDK default `null` un-themed behavior. In this demo, the `AppBar` style **Default** below is one example of that.

| AppBar Style Nullable 1/2 | AppBar Style Nullable 2/2 |
|--------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------------------------------------|
| | |

To be able to do this, we need to be able to persist nullable values in the key-value DB. The used map for our volatile memory storage allows us to do that, as does Hive. However, SharedPreferences does **not** support storing `null` at all. So its implementation includes a work-around to use some other suitable value to represent the persisted `null` choice and return `null` back to us when that value is found.

Both the Hive and the Shared Preferences implementations also include converters to persist different `enum`'s in a type safe way, and `Color` as `ìnt` values. Hive provides its own `TypeAdapter` class that allows us to do so. For the SharedPreferences implementation, we baked in the type-conversions.

Obviously, to add support for any additional type-safe data types, we must add handling of them to our Hive and Shared Preferences implementations.

We won't go through these implementations here, but you can find the [Hive one here](https://github.com/rydmike/theme_demo/blob/master/lib/persistence/key_value/models/key_value_db_hive.dart) and the [SharedPreferences one here](https://github.com/rydmike/theme_demo/blob/master/lib/persistence/key_value/models/key_value_db_prefs.dart), if you want to study them. The one for Shared Preferences is a bit longer (almost double), in order to handle both the occasionally needed nullable types, and the type conversions.

## Settings

The settings approach used in this demo might be considered a bit controversial. I like it for the simple setup needed when persisting and using all the individual key-value pair controllers; that update UI and DB only when its value changes. Since it gives each `Settings` entry value its own provider, it is simple to use it in UI widgets.

The used `Settings` class is actually only a static container class. We could just as well have it all as top level `const` and `final` values. Wrapping them in a `Settings` class, name spaces them and encapsulates them nicely. Basically, this is like using classes to wrap app config constant values. Dart guide says don't do this, I say do. Even the Flutter repo uses them, so in my [lint rules](https://rydmike.com/blog_flutter_linting) I also allow them, in fact I like and prefer them. Do it for the global name spacing and nice code completion it gives you when using them. This demo app also uses this for a number application constants in several `AppNnnn` const classes, you can find them in the `core\constants` folder.

In the `Settings` statics only class, we basically have the following:

- Private static constants for the settings entry default values.
- Private static constant string keys for all the settings entry DB keys.
- A static function to `reset` all settings to their default values.
- A static function to `init` all settings entry values to the values they have in the DB.
- A static final `NotifierProvider` of type `SettingsEntry` for every settings value.

We can see this below, where, as an example, three settings-value implementations are presented:

```dart
/// A static container class for all our settings providers, default values and
/// used key-value DB keys.
class Settings {
Settings._();
// Defaults for: use material 3, theme mode and active color scheme.
static const bool _useMaterial3 = false;
static const ThemeMode _themeMode = ThemeMode.system;
static const int _schemeIndex = 0;
// 8< - - - snip, repetitive const code cut. - - -

/// Reset all settings entries and their controllers to their default values.
///
/// This action is triggered by the user when they want to reset all settings
/// values to their app default values.
static void reset(WidgetRef ref) {
if (_debug) debugPrint('Settings: resetAll DB values');
// Use material 3, theme mode and active color scheme.
ref.read(useMaterial3Provider.notifier).reset();
ref.read(themeModeProvider.notifier).reset();
ref.read(schemeIndexProvider.notifier).reset();
// 8< - - - snip, repetitive reset code cut. - - -
}

/// Init all settings entries and their controllers to values from used
/// key-value DB.
///
/// This is typically only used after switching DB implementation dynamically.
static void init(Ref ref) {
if (_debug) debugPrint('Settings: init DB values');
// Use material 3, theme mode and active color scheme.
ref.read(useMaterial3Provider.notifier).init();
ref.read(themeModeProvider.notifier).init();
ref.read(schemeIndexProvider.notifier).init();
// 8< - - - snip, repetitive init code cut. - - -
}

/// String key used for defining if we use Material 3 or Material 2.
static const String _keyUseMaterial3 = 'useMaterial3';
/// Provider for swapping between using Material 2 and 3 mode.
static final NotifierProvider, bool>
useMaterial3Provider = NotifierProvider, bool>(
() {
return SettingsEntry(
defaultValue: _useMaterial3,
key: _keyUseMaterial3,
);
},
// Use the unique key-value DB key as provider name, useful for debugging.
name: '${_keyUseMaterial3}Provider',
);

/// String key used for storing the last used app theme mode.
static const String _keyThemeMode = 'themeMode';
/// The themeModeProvider represents a [StateProvider] to provide the state of
/// the [ThemeMode], so to be able to toggle the application wide theme mode.
static final NotifierProvider, ThemeMode>
themeModeProvider = NotifierProvider, ThemeMode>(
() {
return SettingsEntry(
defaultValue: _themeMode,
key: _keyThemeMode,
);
},
name: '${_keyThemeMode}Provider',
);

/// String key for storing theme settings index.
static const String _keySchemeIndex = 'schemeIndex';

/// The index provider of the currently used color scheme and theme.
static final NotifierProvider, int> schemeIndexProvider =
NotifierProvider, int>(
() {
return SettingsEntry(
defaultValue: _schemeIndex,
key: _keySchemeIndex,
);
},
// Use the unique key-value DB key as provider name, useful for debugging.
name: '${_keySchemeIndex}Provider',
);

// 8< - - - snip, repetitive code for similar SettingsEntry cut. - - -
}
```

All the above are just static definitions, sure there is quite a bit of them, but it is
pretty straight forward. The `SettingsEntry` based `NotifierProvider` providers may look a bit complex, perhaps it is because this code base uses lint rules that requires you to explicitly always specify all types.

Let's examine the `SettingsEntry` class to better understand what is happening in it.

### Settings Entry

The `SettingsEntry` class is an extension of the `Notifier` class, which is a bit simpler to use than the `StateNotifier`. It is also a generic, so we can use it with arbitrary data types. The generic types we can use do however have the limitation that they also have to be supported by our used `KeyValueDb` implementations.

When we use the `Notifier` class instead of `StateNotifier`, we do not need to pass our `SettingsEntry` a Riverpod `Ref` object, that we need to find and read the currently used `KeyValueDb` implementation via the `keyValueDbProvider`. The `ref` is available as a property to all `Notifier` subclasses, we do no need to pass it in. If we use `StateNotifier` we have to pass it a `ref`.

The `SettingsEntry` class requires a default value of same generic type ``, that we will use to tell the DB to return if there is no value stored for the String `key`, that is also required and used to get the stored settings value for this entry.

When we read a `NotifierProvider` of type `SettingsEntry`, it will be instantiated and initialized with appropriate start value via its `init()` method, by getting a value either from the key-value DB, if it had a value stored for the used `key`, or via the provided `defaultValue`.

We also define a `set(T newValue)` function that will update both the state of the provider, and the key-value DB entry to the new value.

```dart
/// A persisted app settings entry class.
///
/// Can be of any value type that the used key-value DB implementation supports.
class SettingsEntry extends Notifier {
SettingsEntry({
required this.key,
required this.defaultValue,
});

/// The default value of the Settings entry, used if no value in ke-value DB
/// exists.
final T defaultValue;

/// The key used to retrieve the settings entry value from the key-value DB.
final String key;

/// Creating the Notifier sets state to [defaultValue] runs [init] and
/// returns state.
///
/// In [init] if key-value db had a value with given key, it sets state to
/// it, else it sets state to [defaultValue].
@override
T build() {
// To make sure the Notifier's state is initialized start by giving it,
// a default value.
state = defaultValue;
init();
return state;
}

/// Init the settings entry from the used key-value DB implementation.
void init() {
// Get the used-key value DB implementation.
// Notifier has access to ref directly, new and handy in Riverpod 2.
final KeyValueDb db = ref.read(keyValueDbProvider);
// Read the value for the provided key from the used key-value DB.
// The db value get returns the default value if key does not exist in it.
final T newValue = db.get(key, defaultValue);
// Only set state to db value if it is different from current value.
if (state != newValue) state = newValue;
}

/// Update the settings state with a new value.
///
/// If the new value is different from current state value:
/// - Assign new value to current state.
/// - Persist the value to the used-key value DB implementation.
void set(T newValue) {
if (state == newValue) return;
state = newValue;
final KeyValueDb db = ref.read(keyValueDbProvider);
unawaited(db.put(key, newValue));
}

/// Rest a settings entry state to its default value.
///
/// If it already is at its default value, do nothing, return.
/// - Set state to default value.
/// - Update the key-value DB value entry for this key, to its default value.
void reset() {
if (state == defaultValue) return;
state = defaultValue;
final KeyValueDb db = ref.read(keyValueDbProvider);
unawaited(db.put(key, defaultValue));
}
}
```

## Application UI

We won't be going through the entire application's user interface code. It is not so exiting, but let's look at a few examples of making and using UI widgets that use the providers in the `Settings` class.

### Use Material 3 Switch

Let's start with a simple example. There is a theme switch in the UI. It allows us to toggle if we use Material 3 or Material 2 Flutter theming. The switch UI is based on the `SwitchListTile` widget and setting its value and changing it, becomes this simple:

```dart
class UseMaterial3Switch extends ConsumerWidget {
const UseMaterial3Switch({super.key});

@override
Widget build(BuildContext context, WidgetRef ref) {
return SwitchListTileAdaptive(
title: const Text('Use Material 3'),
value: ref.watch(Settings.useMaterial3Provider),
onChanged: ref.read(Settings.useMaterial3Provider.notifier).set,
);
}
}
```

It is easy to see with a little of Riverpod insights that the switch `value` will change as soon as the `ref.watch(Settings.useMaterial3Provider)` changes its state value.

You may first think that the `onChanged` callback function `ref.read(Settings.useMaterial3Provider.notifier).set` looks unfamiliar. It is however only a tear-off using the `set` method of the provider, which in this case will also be a function that takes a `bool` value, matching the signature of the switch `onChanged` callback. The `notifier` on the `ref.Read` on the `Settings.useMaterial3Provider` returns the underlying notifier, in this case `Notifier`, we can then use its methods, in this case `set(bool newValue)`.

For the UI we end with a simple `const` constructor widget, that needs no properties. We can drop it in as a widget wherever we want to control this setting in the application's user interface. We can use it on **any** screen, dialog, drawer, bottom sheet, etc. When the switch is toggled, the updated settings value will be persisted and the application theme will change to reflect the new theme result.

Could not be simpler to use, but admittedly to get to this simplicity takes a bit of abstractions, setup and Riverpod definitions.

>You might have noticed that the UI widget above uses a `SwitchListTileAdaptive` widget. This is an elementary wrapper for `SwitchListTile.adaptive`. Why is it needed? To find out why, check out its code and comments [here](https://github.com/rydmike/theme_demo/blob/master/lib/core/views/widgets/universal/switch_list_tile_adaptive.dart). Hint: It is a Cupertino-switch theming limitation.

### Active Theme Mode `ToggleButtons`

Let's look at another example. Toggling the theme mode from light, to dark and also optionally choosing the system mode. The property defining this in the `MaterialApp` is a `ThemeMode` `enum` value. Since we made our key-value DB support this type, and we made a `Settings.themeModeProvider` using a `SettingsEntry` of type `` for it, we can make a simple `ToggleButtons` 3-state switch for it.

```dart
class ThemeModeToggleButtons extends ConsumerWidget {
const ThemeModeToggleButtons({super.key});

@override
Widget build(BuildContext context, WidgetRef ref) {
final ThemeMode themeMode = ref.watch(Settings.themeModeProvider);
final List isSelected = [
themeMode == ThemeMode.light,
themeMode == ThemeMode.system,
themeMode == ThemeMode.dark,
];
return ToggleButtons(
isSelected: isSelected,
onPressed: (int newIndex) {
if (newIndex == 0) {
ref.read(Settings.themeModeProvider.notifier).set(ThemeMode.light);
} else if (newIndex == 1) {
ref.read(Settings.themeModeProvider.notifier).set(ThemeMode.system);
} else {
ref.read(Settings.themeModeProvider.notifier).set(ThemeMode.dark);
}
},
children: const [
Icon(AppIcons.lightTheme),
Icon(AppIcons.systemTheme),
Icon(AppIcons.darkTheme),
],
);
}
}
```

The `ToggleButtons` has a quite simple but flexible model for toggling its buttons' state. We just need a bit of logic for it. In this case we also wanted the buttons to have the order, `light`, `system`, `dark`. If we had been happy with the `ThemeMode` mode `enum` values order `system`, `light`, `dark` we could have made it a bit simpler.

This `ToggleButtons` already work as is, it is also small enough to use it as a `trailing` widget in a `ListTile`. However, when I see and use a `ListTile` I like its `onTap` callback to do something useful. In this case we can make it to a lazy user's option for hitting a big UI target and cycling through the `ThemeMode`s. Below is a handy `ListTile` widget for this. We can set its title if we need a shorter version in tight places. The subtitle is the active theme mode `enum` name using sentence-case. For the `onTap` callback we cycle through the modes in desired order. As trailing widget we just give the above `ThemeModeToggleButtons`, we don't have to do anything else, its button state will also automatically update when we change the mode of same `Settings.themeModeProvider` in using the `ListTile` `onTap` callback.

```dart
class ThemeModeListTile extends ConsumerWidget {
const ThemeModeListTile({this.title, super.key});
final Widget? title;

@override
Widget build(BuildContext context, WidgetRef ref) {
final ThemeMode mode = ref.watch(Settings.themeModeProvider);
return ListTile(
title: title,
subtitle: Text(mode.name.sentenceCase()),
onTap: () {
switch (ref.read(Settings.themeModeProvider)) {
case ThemeMode.light:
ref.read(Settings.themeModeProvider.notifier).set(ThemeMode.system);
break;
case ThemeMode.system:
ref.read(Settings.themeModeProvider.notifier).set(ThemeMode.dark);
break;
case ThemeMode.dark:
ref.read(Settings.themeModeProvider.notifier).set(ThemeMode.light);
break;
}
},
trailing: const ThemeModeToggleButtons(),
);
}
}
```

### Reactive UI Widgets

From the above example, we can already see that we can easily make reactive UI widgets with Riverpod. Using these Riverpod provider driven UI widgets, make our UI widgets react to change in their values, regardless of where and when we change their Riverpod provider-based controllers. Additionally, using the UI control widgets anywhere in the app's widget tree is as simple as dropping in the UI widget. To see this in action, take a look at this screen recording of the app.

Theme demo

*Demo of UI widgets in the background, updating when their values are manipulated elsewhere.*

In this example, we see two UI widgets being used, one for setting using Material 3 theming, and another one for opting in and out of using FlexColorScheme opinionated widget component themes.

These widgets are first toggled on the Home screen, then from the app `Drawer` and a from a `BottomSheet`. As we toggle them from these other UI locations, the application theme of course changes accordingly and settings are persisted, but we also see the same UI controls visible in the background Home screen update as well to the new value we set in the `Drawer` and the `BottomSheet`. This happened without us having to think about adding any extra update handling into our UI widgets or handling events. We already handle it, with the Riverpod providers we defined.

## Theme Providers

Lastly let's look at how the application theme and `ThemeData` is made. This demo does not have all the dynamic theming features that the FlexColorScheme [Themes Playground](https://docs.flexcolorscheme.com/playground) does, but it packs a pretty heavily configurable theming punch too. We can also easily add more user-controlled and persisted theming features.

We already in the `MaterialApp` saw that we used two providers, `lightThemeProvider` and `darkThemeProvider` to provide the `ThemeData` to the `MaterialApp`'s light `theme` and dark `darkTheme` properties. These providers are vanilla providers, that use a static functions that return `ThemeData`. The functions are passed parameters that are watchers of our `Settings` entry providers.

Sounds complicated? It is not, the provider of the light theme looks like this:

```dart
final Provider lightThemeProvider = Provider(
(ProviderRef ref) {
// Make an always valid FlexTones config getter from our unsafe int.
final bool useSeed = ref.watch(Settings.usePrimaryKeyColorProvider);
final int flexTone = ref.watch(Settings.usedFlexToneProvider);
final int usedFlexTone =
flexTone < 0 || flexTone >= FlexTone.values.length || !useSeed ? 0 : flexTone;

return AppTheme.light(
useMaterial3: ref.watch(Settings.useMaterial3Provider),
usedTheme: ref.watch(Settings.schemeIndexProvider),
swapColors: ref.watch(Settings.lightSwapColorsProvider),
surfaceMode: ref.watch(Settings.lightSurfaceModeProvider),
blendLevel: ref.watch(Settings.lightBlendLevelProvider),
//
usePrimaryKeyColor: useSeed,
useSecondaryKeyColor: ref.watch(Settings.useSecondaryKeyColorProvider),
useTertiaryKeyColor: ref.watch(Settings.useTertiaryKeyColorProvider),
usedFlexTone: usedFlexTone,
//
appBarElevation: ref.watch(Settings.appBarElevationProvider),
appBarStyle: ref.watch(Settings.lightAppBarStyleProvider),
appBarOpacity: ref.watch(Settings.lightAppBarOpacityProvider),
transparentStatusBar: ref.watch(Settings.transparentStatusBarProvider),
//
useSubTheme: ref.watch(Settings.useSubThemesProvider),
defaultRadius: ref.watch(Settings.defaultRadiusProvider),
//
platform: ref.watch(platformProvider),
);
},
name: 'lightThemeProvider',
);
```

The one for the dark theme is equivalent and not shown here.

### Application Theme

The `AppTheme` is a simple class, with only static functions and constants. The core functions are the `AppTheme.light` and `AppTheme.dark` ones. The rest is just constants to define some example custom theme colors, and to build a const list that contains all available color themes we can switch between.

The `AppTheme.light` and `AppTheme.dark` functions are pretty equivalent, the dark theme has a few more parameters. Some used parameters share the `Settings` providers, but in cases where it makes sense, we have separate `Settings` providers for the light and dark theme, so light and dark theme parameters can be controlled and configured separately.

We could of course combine the above theme providers with the actual `ThemeData` factory constructors used to return the `ThemeData` object. However, for separation I prefer this approach. The theme providers only provides the `ThemeData` and listens to values that impact the theme data result. The `AppTheme` constructors actually makes the complex `ThemeData` object.

In this case we are using `FlexColorScheme` to construct the fancy `ThemeData` object, but we could easily swap it out with just vanilla `ThemeData` or something else, without messing with our provider of `ThemeData`.

```dart
/// The themes for this app are defined here.
class AppTheme {
AppTheme._();

static ThemeData light({
required bool useMaterial3,
required int usedTheme,
required bool swapColors,
required FlexSurfaceMode surfaceMode,
required int blendLevel,
required bool usePrimaryKeyColor,
required bool useSecondaryKeyColor,
required bool useTertiaryKeyColor,
required int usedFlexTone,
required double appBarElevation,
required FlexAppBarStyle? appBarStyle,
required double appBarOpacity,
required bool transparentStatusBar,
required bool useSubTheme,
required double? defaultRadius,
required TargetPlatform platform,
}) {
return FlexThemeData.light(
useMaterial3: useMaterial3,
colors: schemes[usedTheme].light,
swapColors: swapColors,
surfaceMode: surfaceMode,
blendLevel: blendLevel,
keyColors: FlexKeyColors(
useKeyColors: usePrimaryKeyColor,
useSecondary: useSecondaryKeyColor,
useTertiary: useTertiaryKeyColor,
),
tones: FlexTone.values[usedFlexTone].tones(Brightness.light),
appBarElevation: appBarElevation,
appBarStyle: appBarStyle,
appBarOpacity: appBarOpacity,
transparentStatusBar: transparentStatusBar,
subThemesData: useSubTheme
? FlexSubThemesData(
defaultRadius: defaultRadius,
thinBorderWidth: 1,
thickBorderWidth: 2)
: null,
visualDensity: FlexColorScheme.comfortablePlatformDensity,
fontFamily: AppFonts.mainFont,
typography: Typography.material2021(platform: platform),
platform: platform,
);
}
// Above we used `FlexThemeData.light`, but for illustration purposes
// FlexColorScheme.light() and its `toTheme` method is used in the actual code.

// 8< snip - - - dark theme and a bunch of const values removed.
}
```

## Provider Observer

In the `main` function in the beginning of this article we saw this line:

```dart
observers: [AppProviderObserver()],
```

Where we define a `ProviderObserver` called `AppProviderObserver()`. Since we did it in our top provider container, it allows us to observe changes in all our providers. We can use this to make a simple Riverpod provider logger for our app, that observes all state changes in all the providers we use.

We are not doing any fancy logging in this demo, but even a simple `ProviderBase` debug logger like this can be very useful.

```dart
// Set the bool flag to true to show debug prints. Even if you forgot
// to set it to false, debug prints will not show in release builds.
// The handy part is that if it gets in the way in debugging, it is an easy
// toggle to turn it off here for just this feature. You can leave it true
// below to see this features logs in debug mode.
const bool _debug = !kReleaseMode && true;
/// AppProviderObserver represents a provider observer for changes in any
/// providers. If not in release mode, it debugPrints the changes.
class AppProviderObserver extends ProviderObserver {
AppProviderObserver();

@override
Future didUpdateProvider(
ProviderBase provider,
Object? previousValue,
Object? newValue,
ProviderContainer container) async {
if (_debug) {
debugPrint('PROVIDER : ${provider.name ?? ''}\n'
' Type : ${provider.runtimeType}\n'
' Old value : $previousValue\n'
' New value : $newValue');
}
}
}
```

To make it give us a bit more information, we show the provider `name` and its `runtimeType` in the observer's `debugPrint`, together with its previous and new value.

### Logging with the Observer

Let's take a look at what our debug logs look in our `ThemeDemo` application when we start the app.

On app startup we see the selection of the default key-value DB implementation, which is the **Hive** implementation. We see its local storage path and filename setup. We also see the configuration of the `listener`. These logs come from other `debugPrints` in the app.

```
flutter: KeyValueDbHive: init called, _isInitialized = false
flutter: KeyValueDbHive storage path: /Users/rydmike/Library/Containers
/com.example.themeDemo/Data/Library/Application Support/com.example.themeDemo and
file name: settings_box
flutter: keyValueDbListenerProvider called
flutter: KeyValueDbListener: new instance
flutter: KeyValueDbListener: _init() setup listen
```

Next we see the Hive DB value getters telling us what values it got. These `debugPrint` logs comes from the **Hive** key-value DB implementation.

```
flutter: Hive get : ["usePrimaryKeyColor"] = false (bool)
flutter: Hive get : ["usedFlexTone"] = 1 (int)
flutter: Hive get : ["useMaterial3"] = false (bool)
flutter: Hive get : ["schemeIndex"] = 29 (int)
flutter: Hive get : ["lightSwapColors"] = false (bool)
flutter: Hive get : ["lightSurfaceMode"] = FlexSurfaceMode.highBackgroundLowScaffold (FlexSurfaceMode)
flutter: Hive get : ["lightBlendLevel"] = 5 (int)
flutter: Hive get : ["useSecondaryKeyColor"] = false (bool)
flutter: Hive get : ["useTertiaryKeyColor"] = false (bool)
flutter: Hive get : ["appBarElevation"] = 0.0 (double)
flutter: Hive get : ["lightAppBarStyle"] = null (Null)
flutter: Hive get : ["lightAppBarOpacity"] = 0.95 (double)
flutter: Hive get : ["transparentStatusBar"] = true (bool)
flutter: Hive get : ["useSubThemes"] = true (bool)
flutter: Hive get : ["defaultRadius"] = null (Null)
flutter: Hive get : ["darkSwapColors"] = false (bool)
flutter: Hive get : ["darkSurfaceMode"] = FlexSurfaceMode.highBackgroundLowScaffold (FlexSurfaceMode)
flutter: Hive get : ["darkBlendLevel"] = 25 (int)
flutter: Hive get : ["darkAppBarStyle"] = null (Null)
flutter: Hive get : ["darkAppBarOpacity"] = 0.91 (double)
flutter: Hive get : ["darkIsTrueBlack"] = false (bool)
flutter: Hive get : ["darkComputeTheme"] = false (bool)
flutter: Hive get : ["darkComputeLevel"] = 20 (int)
flutter: Hive get : ["themeMode"] = ThemeMode.light (ThemeMode)
```

That was it, we now have our app running. We can see the active theme. It is in **light** mode:

Observer step 1

Next let's only tap the **Theme mode** control and change from current `light` theme mode to `dark`. We can then see this log coming from the `AppProviderObserver`:

```
flutter: PROVIDER : themeModeProvider
flutter: Type : NotifierProviderImpl, ThemeMode>
flutter: Old value : ThemeMode.light
flutter: New value : ThemeMode.dark
flutter: Hive put : ["themeMode"] = ThemeMode.dark (ThemeMode)
```

The `themeModeProvider` changed from `light` to `dark` and Hive persisted the new value. Our theme in the app also changed from a light theme, to a dark theme, but we observed no change in `ThemeData` provided to the `MaterialApp`, it only internally swapped to using the already defined dark mode `ThemeData`, and the `MaterialApp` then got rebuilt with the already provided `darkTheme` we had defined when the app was started. The least amount of data changed and minimum possible rebuild for the change happened, as we wanted.

Observer step 2

Let's then try to toggle something that will only affect the dark theme. The **Swap colors** for the dark primary and secondary colors is good simple choice for this. Let's tap it and see what happens:

```
flutter: PROVIDER : darkSwapColorsProvider
flutter: Type : NotifierProviderImpl, bool>
flutter: Old value : false
flutter: New value : true
flutter: Hive put : ["darkSwapColors"] = true (bool)
flutter: PROVIDER : darkThemeProvider
flutter: Type : Provider
flutter: Old value : ThemeData#f1f1e
flutter: New value : ThemeData#6d366
```

Again the UI widgets associated `darkSwapColorsProvider` controller property was modified, and its value persisted, but in this case the `darkThemeProvider` also gave us new `ThemeData` for the `darkTheme` in the `MaterialApp` and we saw the theme change, since the `MaterialApp` got new `ThemeData`for the dark mode that we are looking at.

Observer step 3

Let's try a toggle that will affect both the light and dark theme, one that shares settings value in this demo. The switch to **Use Material 3** is a good simple choice. We can see from the above start state that it was false, ie OFF, let's turn it ON:

```
flutter: PROVIDER : useMaterial3Provider
flutter: Type : NotifierProviderImpl, bool>
flutter: Old value : false
flutter: New value : true
flutter: Hive put : ["useMaterial3"] = true (bool)
flutter: PROVIDER : lightThemeProvider
flutter: Type : Provider
flutter: Old value : ThemeData#856e5
flutter: New value : ThemeData#9aecb
flutter: PROVIDER : darkThemeProvider
flutter: Type : Provider
flutter: Old value : ThemeData#6d366
flutter: New value : ThemeData#67f91
```

Toggling it on results in that we get new `ThemeData` for both the light and dark theme, we see both `lightThemeProvider` and `darkThemeProvider` above getting new `ThemeData`, but we are however at the moment only viewing the result of the dark theme, and we now see the Material 3 based version of previous dark theme.

Observer step 4

Next let's toggle back to light theme mode:

```
flutter: PROVIDER : themeModeProvider
flutter: Type : NotifierProviderImpl, ThemeMode>
flutter: Old value : ThemeMode.dark
flutter: New value : ThemeMode.light
flutter: Hive put : ["themeMode"] = ThemeMode.light (ThemeMode)
```

Again, nothing else happened than theme mode changing value, we got no new `ThemeData`, but we anyway see a different light theme than the one we started from. We now see one that uses Material 3. How? We already got the light `ThemeData` version as well when we swapped to Material 3 in dark mode. This happened since it uses the same controller value for **Use Material 3**, and as we saw above, light `theme` was already set to new `ThemeData` earlier above.

> Using same controller provider for `useMaterial3Provider`, for the light and dark theme providers is only a design choice in this application. You can, of course, use different controller providers for them and allow your application to use different Material-2 and 3 theme settings in light and dark mode. Not a thing I recommend design wise, but it is possible.

Since we already had a defined still valid light `ThemeData` for out `theme`, there was no need to compute and get any new light `ThemeData` using Material 3, when we switched to light theme mode. The theme provider already had that value, and the `MaterialApp` was already given it when we were viewing the dark theme and applied Material 3 usage. During theme mode change, the `MaterialApp` just switched to using it, the app was of course rebuilt with this new light theme when we swapped from dark theme, but the provider was not updated. Again, minimal data changes, just as we want it.

Observer step 5

Ok we got this part down now. Next, let's see what happens when we swap out the **Hive** key-value DB implementation, to the **Shared Preferences** one.

If you look at the console log you can see, wow a lot more happened. Let's dissect it step by step:

```
flutter: keyValueDbProvider: onDispose called
flutter: PROVIDER : usedKeyValueDbProvider
flutter: Type : StateProvider
flutter: Old value : UsedKeyValueDb.hive
flutter: New value : UsedKeyValueDb.sharedPreferences
flutter: KeyValueDbListener: listen called - - - - -
flutter: DB switch : Instance of 'KeyValueDbPrefs'
flutter: KeyValueDbPrefs: init called
flutter: PROVIDER : keyValueDbProvider
flutter: Type : StateProvider
flutter: Old value : Instance of 'KeyValueDbHive'
flutter: New value : Instance of 'KeyValueDbPrefs'
flutter: Settings: init DB values
```

Above we see that the old `keyValueDbProvider` is disposed when we used the UI `KeyValueDbToggleButtons` to change to **Shared Preferences** key-value DB. The value of `usedKeyValueDbProvider` changed from `hive` to `sharedPreferences`, and the `keyValueDbProvider` provider got a new instance of `KeyValueDbPrefs`.

The change in value of the `usedKeyValueDbProvider` triggered the callback on the `listener` we have defined, where the new Shared Preferences key-value DB is initialized with an async `keyValueDb.init()` call, and `Settings.init()` is also called.

Calling `Settings.init` causes all settings values to be retrieved from the Shared Preference key-value DB. If a settings value stored in it, has a different value than the UI control currently has, each impacted UI control is also updated. This happens since each associated provider state is changed in `Settings.init` if its value was different in the swapped in settings key-value DB. Below we see the values gotten from the `KeyValueDbPrefs` and `NotifierProvider` providers being updated only if the value changed from previous value. In the app, we see it as UI theme controls changing positions and values:

```
flutter: Settings: init DB values
flutter: Prefs get : ["useMaterial3"] = true (bool)
flutter: Prefs type : ThemeMode : themeMode as 1
flutter: Prefs get : ["themeMode"] = 1 (int)
flutter: Prefs get : ["schemeIndex"] = 13 (int)
flutter: PROVIDER : schemeIndexProvider
flutter: Type : NotifierProviderImpl, int>
flutter: Old value : 29
flutter: New value : 13
flutter: Prefs type : FlexSurfaceMode : lightSurfaceMode as null
flutter: Prefs get : ["lightSurfaceMode"] = null (Null)
flutter: Prefs type : FlexSurfaceMode : darkSurfaceMode as null
flutter: Prefs get : ["darkSurfaceMode"] = null (Null)
flutter: Prefs get : ["lightBlendLevel"] = 16 (int)
flutter: PROVIDER : lightBlendLevelProvider
flutter: Type : NotifierProviderImpl, int>
flutter: Old value : 5
flutter: New value : 16
flutter: Prefs get : ["darkBlendLevel"] = 28 (int)
flutter: PROVIDER : darkBlendLevelProvider
flutter: Type : NotifierProviderImpl, int>
flutter: Old value : 25
flutter: New value : 28
flutter: Prefs get : ["lightSwapColors"] = false (bool)
flutter: Prefs get : ["darkSwapColors"] = false (bool)
flutter: PROVIDER : darkSwapColorsProvider
flutter: Type : NotifierProviderImpl, bool>
flutter: Old value : true
flutter: New value : false
flutter: Prefs get : ["appBarElevation"] = 0.0 (double)
flutter: Prefs type : FlexAppBarStyle? : lightAppBarStyle as -1
flutter: Prefs get : ["lightAppBarStyle"] = -1 (int)
flutter: Prefs type : FlexAppBarStyle? : darkAppBarStyle as 2
flutter: Prefs get : ["darkAppBarStyle"] = 2 (int)
flutter: PROVIDER : darkAppBarStyleProvider
flutter: Type : NotifierProviderImpl, FlexAppBarStyle?>
flutter: Old value : null
flutter: New value : FlexAppBarStyle.surface
flutter: Prefs get : ["transparentStatusBar"] = true (bool)
flutter: Prefs get : ["lightAppBarOpacity"] = 0.95 (double)
flutter: Prefs get : ["darkAppBarOpacity"] = 0.93 (double)
flutter: PROVIDER : darkAppBarOpacityProvider
flutter: Type : NotifierProviderImpl, double>
flutter: Old value : 0.91
flutter: New value : 0.93
flutter: Prefs get : ["darkIsTrueBlack"] = false (bool)
flutter: Prefs get : ["darkComputeTheme"] = false (bool)
flutter: Prefs get : ["darkComputeLevel"] = 20 (int)
flutter: Prefs get : ["usePrimaryKeyColor"] = false (bool)
flutter: Prefs get : ["useSecondaryKeyColor"] = false (bool)
flutter: Prefs get : ["useTertiaryKeyColor"] = false (bool)
flutter: Prefs get : ["useSubThemes"] = true (bool)
flutter: Prefs get : ["defaultRadius"] = -1.0 (double?)
```

Lastly and as before, if the settings controller providers get new values, the `ThemeData` will update and the `MaterialApp` will rebuild, and we see a theme that matches the settings values that were stored in the settings key-value DB we changed to:

```
flutter: PROVIDER : lightThemeProvider
flutter: Type : Provider
flutter: Old value : ThemeData#9aecb
flutter: New value : ThemeData#1c4e6
flutter: PROVIDER : darkThemeProvider
flutter: Type : Provider
flutter: Old value : ThemeData#67f91
flutter: New value : ThemeData#667cc
```

As a result, we got a totally new theme that came from whatever settings had been previously stored in the local Shared Preferences storage. It could have been app defaults too if it had never been used before on this device.

Observer step 6

This is honestly pretty cool and handy stuff, and kind of hyper reactive in a very nice "everything is connected" way.

To really see and understand all the above, try building the app yourself and running it in debug mode. First play around and make sure you have modified enough settings in both Hive and Shared Preferences implementations. Then do a **hot restart** of the app and follow the steps above. Observe the app UI and the debug logs as you do. It gives good insights into what is going on in the app. Feel free to play around with it more to see how other UI control widgets behave.

You will notice that FlexColorScheme and Riverpod plays well together here, and with common settings persistence options as well.

## More About FlexColorScheme

To learn more about what **FlexColorScheme** does with all the properties we used above, and understanding what is involved in all its theming magic, I recommend reading the [FlexColorScheme docs](https://docs.flexcolorscheme.com/) from start to finnish, and also to when needed check out its very complete [API documentation](https://pub.dev/documentation/flex_color_scheme/latest/flex_color_scheme/flex_color_scheme-library.html). Doing so, you will not only learn about FlexColorScheme, but also get a deeper understanding of theming Flutter apps in general, and get a handle on seed-generated Material 3 ColorSchemes as well.

## Questions?

If there is anything in this additional stand-alone **FlexColorScheme** with **Riverpod** tutorial **ThemeDemo** app, that you would like further explanations and insights on, or maybe just to discuss the ThemeDemo app in general. Then you are welcome to ask your questions and add comments in the repo [Discussions](https://github.com/rydmike/theme_demo/discussions). I might extend this readme to clarify any frequent questions, or answer your questions directly in the discussions.

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