https://github.com/ryex/pse
Last synced: 5 months ago
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- Host: GitHub
- URL: https://github.com/ryex/pse
- Owner: Ryex
- Created: 2020-01-17T22:17:17.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2020-05-01T01:50:50.000Z (about 6 years ago)
- Last Synced: 2025-06-17T09:51:21.011Z (about 1 year ago)
- Language: ASP
- Size: 70.8 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 1
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Metadata Files:
- Readme: README.md
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README
# PSE
# Current Game Progress
## Completed
Base game mechanics, including arrow movement, keyboard input, and note timing. Once a note crosses a colored block, the user can enter the keyboard direction and increase their score. Results Screen to show score and rank at the end of the song.
Notes are dynamicly programmed via a CSV file by giving a time-stamp and direction on each line. optionaly allows lead time, and bpm to be customised per note.
### Controls
- Press any key to start
- Use arrow keys to hit notes
- (DEBUG ONLY) pipe hey will jump forward in the song (notes will desync, used to reach results screen faster)
## TODO
Storyline development, finalization of game mechanics, and finalization of asset design.
# Difficulties
## Prior Experience
In addition to never have designed a game before, most group members have also never touched the Unity game engine.
## 'Rona
The introduction of COVID-19 made it impossible to meet in person to complete this assignment, in addition to yielding unforseen consequences with living situations. Because of this, we would be restricted to finding a time to meet virtually, which is also difficult due to the unreliability of internet in Socorro.