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https://github.com/rythe-interactive/rythe-llri

Rythe Low Level Rendering Interface provides a graphics API agnostic rendering interface with minimal CPU overhead and low level access to verbose GPU operations.
https://github.com/rythe-interactive/rythe-llri

directx12 graphics graphics-library library platform-agnostic vulkan

Last synced: 10 months ago
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Rythe Low Level Rendering Interface provides a graphics API agnostic rendering interface with minimal CPU overhead and low level access to verbose GPU operations.

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# Rythe-LLRI
Rythe-LLRI, or “Rythe Low Level Rendering Interface” is a rendering API that aims to provide a graphics API agnostic approach to graphics development.

LLRI is designed as a low overhead API that helps developers write graphics API / platform agnostic code without the typical limitations of higher level abstractions.

## Supported APIs
- Vulkan
- DirectX 12
- MoltenVK

## Documentation
Learn more about how to get started, or about how the API works in-depth through our docs: https://docs.legion-engine.com/llri/.

## Contributing
Please read [CONTRIBUTING.md](CONTRIBUTING.md) for details on our code of conduct, and the process for submitting pull requests to us.

## Authors
* **Leon Brands** - *LLRI, API design, VK, DX, Samples, Unit tests* - [[Website](https://leonbrands.software)] [[Github](https://github.com/LeonBrands)] [[LinkedIn](https://www.linkedin.com/in/leonbrands/)]
* **Glyn Leine** - *Technical director, setup* - [[Website](https://glynleine.com)] [[Github](https://github.com/GlynLeine)] [[LinkedIn](https://www.linkedin.com/in/glyn-leine-7140a8167/)]
* **Raphael Baier** - *Docs generation, GitHub Actions* - [[Website](https://rbaier.me)] [[Github](https://github.com/Algo-ryth-mix)] [[LinkedIn](https://www.linkedin.com/in/raphael-baier-26800a188/)]

See also the list of [contributors](AUTHORS.md) who participated in this project.

## License
This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details