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https://github.com/ryukinix/lisp-insights
A personal repository of notes about learning lisp patterns
https://github.com/ryukinix/lisp-insights
common-lisp land-of-lisp lisp sicp
Last synced: about 1 month ago
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A personal repository of notes about learning lisp patterns
- Host: GitHub
- URL: https://github.com/ryukinix/lisp-insights
- Owner: ryukinix
- License: mit
- Created: 2016-02-25T06:21:19.000Z (almost 9 years ago)
- Default Branch: master
- Last Pushed: 2023-03-09T14:15:51.000Z (almost 2 years ago)
- Last Synced: 2024-11-05T11:54:45.833Z (3 months ago)
- Topics: common-lisp, land-of-lisp, lisp, sicp
- Language: Common Lisp
- Homepage:
- Size: 490 KB
- Stars: 15
- Watchers: 3
- Forks: 2
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# lisp-insights
A personal repository for annotation about learning lisp patterns.
The current content are answers plus code covering of the book [Land of Lisp](http://www.landoflisp.com) and the insights at the MIT 6.001 Course: Structures and Interpretations of Computer Programs.# Land of Lisp book (reading) [482/482]
- [x] Section I: Lisp is Power
- [x] Chapter 1 (intro)
- [x] Chapter 2 (guess my numbers)
- [x] Chapter 3 (exploring syntax of lisp)
- [x] Section II: Lisp is Symmetry
- [x] Chapter 4 (conditionals)
- [x] Chapter 5 (building a text game engine)
- [x] Chapter 6 (printing files)
- [x] Chapter 6.5 (lambda chapter)
- [x] Chapter 7 (go beyond basic lists)
- [x] Chapter 8 (grand theft wumpus)
- [x] Chapter 9 (advanced datatypes and generic programming)
- [x] Section III: Lisp is Hacking
- [x] Chapter 10 (looping with the loop command)
- [x] Chapter 11 (printing with the format function)
- [x] Chapter 12 (working with streams)
- [x] Chapter 13 (let's create a web server -- agh :<)
- [x] Section IV: Lisp is Science
- [x] Chapter 14 (Ramping lisp up a Notch with Functional Programming)
- [x] Chapter 15 (Dice of Doom, a Game Written in the Functional Style)
- [x] Chapter 16 (The Magic of Lisp Macros)
- [x] Chapter 17 (Domain-Specific Languages)
- [x] Chapter 18 (Lazy Programming)
- [x] Chapter 19 (Creating a Graphical, Web-Based Version of Dice of Doom)
- [x] Chapter 20 (Making Dice of Doom More Fun)
- [x] Epilogue (the lisp dialects and lisp techniques)# [MIT 6.001 Structures and Interpretations of Computer Programs](https://www.youtube.com/watch?v=2Op3QLzMgSY&list=PLE18841CABEA24090)
- [x] Lecture 1A
- [x] Lecture 1B
- [x] Lecture 2A
- [x] Lecture 2B
- [x] Lecture 3A
- [x] Lecture 3B
- [x] Lecture 4A
- [x] Lecture 4B
- [x] Lecture 5A
- [x] Lecture 5B
- [x] Lecture 6A
- [x] Lecture 6B
- [x] Lecture 7A
- [x] Lecture 7B
- [x] Lecture 8A
- [x] Lecture 8B
- [x] Lecture 9A
- [x] Lecture 9B
- [x] Lecture 10A
- [x] Lecture 10B