An open API service indexing awesome lists of open source software.

https://github.com/s-rayleigh/coroutineex

An abstraction over Unity coroutines that behaves similarly to Tasks in C#.
https://github.com/s-rayleigh/coroutineex

coroutines library unity unity-package unity3d

Last synced: 11 months ago
JSON representation

An abstraction over Unity coroutines that behaves similarly to Tasks in C#.

Awesome Lists containing this project

README

          

# CoroutineEx
[![openupm](https://img.shields.io/npm/v/com.rayleigh.coroutineex?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.rayleigh.coroutineex/)

This library aims to provide a more convenient and feature rich abstraction for coroutine-based asynchronous
operations in Unity 3D and also attempts to replicate the TAP design pattern and `Task` class from .NET.

# Features
- Allows for precise control over the execution sequence.
- Offers multiple task states.
- Provides a way to return a value from the task.
- Works in Editor scripts.
- Replicates some features from the TAP.

# Installation
Follow the guide by [this link](https://openupm.com/packages/com.rayleigh.coroutineex/#modal-manualinstallation) to
install the package using OpenUPM (recommended).

Or you can add the package to your project via [UPM](https://docs.unity3d.com/Manual/upm-ui-giturl.html) using
this Git URL: https://github.com/s-rayleigh/CoroutineEx.git

# System.Threading.Task vs CoroutineTask

| **Task** | **CoroutineTask** |
|--------------------------|-----------------------------------|
| `Task.Run` | `CoroutineTask.Run` |
| `Task.Delay` | `CoroutineTask.Delay` |
| `Task.CompletedTask` | `CoroutineTask.CompletedTask` |
| `Task.FromCancelled` | `CoroutineTask.FromCancelled` |
| `Task.FromCancelled<>` | `CoroutineTask.FromCancelled<>` |
| `Task.FromException` | `CoroutineTask.FromException` |
| `Task.FromException<>` | `CoroutineTask.FromException<>` |
| `Task.FromResult` | `CoroutineTask.FromResult` |
| `Task.Exception` | `CoroutineTask.Exception` |
| `Task.Status` | `CoroutineTask.State` |
| `Task.WhenAll` | `CoroutineTask.WhenAll` |
| `Task.WhenAny` | `CoroutineTask.WhenAny` |
| `await` | `yield return` |
| `lock` or `AsyncLock` | `CoroutineLock` |
| `TaskCompletionSource` | `CoroutineTaskCompletionSource` |
| `TaskCompletionSource<>` | `CoroutineTaskCompletionSource<>` |

# Examples

Wait 5 seconds and print "Hello world!":
```csharp
CoroutineTask.Run(ctl =>
{
return Internal();

IEnumerator Internal()
{
yield return CoroutineTask.Delay(TimeSpan.FromSeconds(5));
Debug.Log("Hello world!");
ctl.Finish();
yield return null;
Debug.Log("This message will never be printed.");
}
});
```

Return result from the `CoroutineTask`:
```csharp
var task = CoroutineTask.Run(ctl =>
{
return Internal();

IEnumerator Internal()
{
yield return null;
ctl.SetResult(42);
}
});

yield return task;
Debug.Log(task.Result);
```